Jenn
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quicksparrows.bsky.social
Jenn
@quicksparrows.bsky.social
Costume/propmaker, business owner, she/her ⚔️ send comm reqs to hello@dangerousladies.ca ⚔️ Dangerous Ladies ⚔️ header Paul Hillier
Reposted by Jenn
Run 👏 your 👏 sewing machine 👏 before you 👏 run 👏 your 👏 mouth 👏
November 11, 2025 at 8:45 PM
I should go by sometime and look at it and see if I can do that 🤔
November 9, 2025 at 4:02 AM
I love the red but holy shit it better be the comfiest couch ever after all that!!!
November 9, 2025 at 3:55 AM
I dunno! People can be blind to how they come across, but people can also have superficial interpretations of others. If someone says they’re “like” a character, I assume it speaks to their interior life and does actually represent them even if they aren’t in the position to externalize it??
November 9, 2025 at 1:16 AM
It’s… so fucking bad. 😭😭😭😭
November 8, 2025 at 12:49 AM
Hmmm. If they do know, and have documentation for it they can provide, it CAN be shipped to you whether they are personally willing to do it or not. But if they don’t have that paperwork, no Canadian will be able to reliably ship it for you. :(
November 8, 2025 at 12:45 AM
Do they have info on where they source their stuff?
November 8, 2025 at 12:36 AM
🥹🥹🥹🥹
November 7, 2025 at 1:32 PM
I love Pluribus!!!!!!!! I love that we have a new show together!!!
November 7, 2025 at 1:29 PM
Hour 6, gonna keep them on until they get ragged to see how long they last.
November 7, 2025 at 1:34 AM
Right, but allowing any sort of “let the computer handle the decisions” just greases the wheels for more of it. They’re a fucking video game company starting to let computers make the video games. I say no quarter, no exceptions. Made by humans or bust.
November 7, 2025 at 12:57 AM
It’s not that there isn’t a place for it in testing, but humans will figure out problems way faster than computers because computers can only check what they’ve been trained to check. They will OK stuff that’s broken because they can’t identify it. Hence this translation shit with Octopath!
November 7, 2025 at 12:33 AM
I used to work in QA, and had a lot of long conversations with my bosses about companies who shipped to machine-checked QA. It’s pretty standard now, but it does mean games get pushed to live service with game-breaking shit that isn’t checked manually by a human being.
November 7, 2025 at 12:33 AM
It would be silly to eschew the tractor because it replaced the jobs of many more people; those people will break their backs, season after season, in hard labour. But every video game is a singular opportunity for someone to do something cool, and that includes this.
November 7, 2025 at 12:22 AM
Gen AI doesn’t stop at the visual components. Using AI to generate code replaces people who make all the little details in a game that make it feel alive, right down to whatever lunatic at Rockstar decided to make the horses’ testicles shrink in cold weather. I want those people to have jobs lol.
November 7, 2025 at 12:22 AM
There’s also a difference between enemy AI as in the coding that makes them act/react as they do, like playing chess against the computer on the family desktop in 2001, based on what a human programmed, vs AI-generated code for enemy AI.
November 7, 2025 at 12:22 AM
My counterpoint here is just that a bespoke human-created map will always be more interesting and immersive than a machine procedurally placing tree assets here or there and a human going in and adding minimal details. I don’t want game worlds that are basically just slop to fill space/be big.
November 7, 2025 at 12:22 AM