PythagoRascal
pythagorascal.bsky.social
PythagoRascal
@pythagorascal.bsky.social
Software-, Web- & Game Developer based in 🇨🇭
Co-founder @lululu.games
A tiny engine programming experiment I did for what I called "hacktober". Uses Jump Flood algorithm to make the drawn lines thicker. The engine was a software renderer made with C, using SDL2 for creating a window and event/input handling.
November 16, 2024 at 1:25 AM
A PICO-8 experiment I did for what I called "pico8ber". A verlet simulation of a rainbow "cloth".
November 16, 2024 at 1:25 AM
Puzzle game prototype from my Game Design studies.
November 16, 2024 at 1:25 AM
An animation from my 4th semester of game design studies.
November 16, 2024 at 1:25 AM
My first animation project.

We had to imitate the visual style of a game, in modeling, textures and camera, then add our own twist. I chose WipEout Omega Collection and glitches. Made in Blender, animated by hand. Edited in After Effects.

Link to full animation: vimeo.com/288806780
November 16, 2024 at 1:25 AM
First day of Tokyo Game Show with @lululugames.bsky.social is a go!
September 26, 2024 at 1:20 AM