PypeBros
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pypebros.bsky.social
PypeBros
@pypebros.bsky.social
Exploring game design and boldly coding games and tools on NDS. https://sylvainhb.blogspot.com/

Posting mostly on https://mastodon.social/@PypeBros so far.
no bear, but for pixel fur, I've got a reference to share:
sylvainhb.blogspot.com/2021/10/stud...
from Reff_SQ
November 12, 2025 at 8:25 AM
(the plain view wasn't really satisfying either ^^")
November 7, 2025 at 9:58 PM
Trying to apply "simple.css" to the contents extracted from the blog for a normal, "forward timeline" read ... but that gives weird results to say the least ... though interesting: "french" contents goes to the side column while english stays in the middle :P
November 7, 2025 at 9:57 PM
I could make "attach" the #onetagperweek... sylvainhb.blogspot.com/search/label...

It gathers #gamedev posts about how my engine allows some entities to adjust their behaviour to others. Many of #BilouSchoolRush mechanics were using it: grabbing, hanging, riding ...
November 6, 2025 at 5:57 PM
okay, it's still a bit ugly, but thanks to stackoverflow.com/a/6170475/15..., my web-remote-music-control server now always show the sorting buttons ^_^
November 5, 2025 at 6:20 PM
which one works best ?
October 31, 2025 at 9:46 AM
Behold ... the magenta checkerboard of RunME's WiFi
(sylvainhb.blogspot.com/2017/06/runm...)
October 24, 2025 at 5:58 PM
a similar attempt for the #BilouSchoolZone didn't even went as far as to include Dumblador :P
October 21, 2025 at 7:35 AM
some 6 months ago, I tried to make a montage of multiple screenshots I had from #BilouGreenZone in an attempt to illustrate the whole set of environment features it has ...

And I stopped with the feeling that "nah, this is definitely going nowhere" :P
October 21, 2025 at 7:33 AM
Opting for a lower slope for the water slide ... super-placeholder slab of stone. The blueish palette cycling works quite fairly, but the thing lacks a white outline like the waterfall ... and I'll have to spawn white sprite waves...
October 19, 2025 at 2:51 PM
(I could offer some of mine if you like that style ;)
sylvainhb.blogspot.com/p/blog-page....
October 6, 2025 at 7:18 AM
who's a #retrogame and who's not ?
September 30, 2025 at 12:45 PM
Okay, I don't have cute custom stickers on my #NintendoDS, but I can make cute pixel inside the NintendoDS.
September 24, 2025 at 1:12 PM
I thought I was running "bionic beetle" ubuntu distribution but I got that instead of distribution description. They are AI-generated (unfortunately), but I'd keep them as future reference for color picking ...
September 19, 2025 at 8:59 AM
reminds me of a place I've been visiting, a while ago ...
September 10, 2025 at 9:09 AM
Here's an old piece. I still love it. Whether that makes me an artist or not, I leave it up to your judgement.
September 5, 2025 at 12:25 PM
August 28, 2025 at 2:16 PM
selected #eagleIsland screenshots for #PypePixelGarden
August 27, 2025 at 3:45 PM
August 27, 2025 at 3:32 PM
"I don't care what anyone says, I like that movie"
August 25, 2025 at 4:04 PM
Yesterday build would have produced this instead ^^"
August 23, 2025 at 10:21 AM
Ah . At last you end up in the water if you let yourself touch the slopy waterfall. #ScreenshotSaturday !
August 23, 2025 at 10:21 AM
... as #leveldesign and sympathetic and fun characters ...

But I haven't found it yet. So I keep writing mine ... Hoping that someday, someone will be happy to find it ^^".
August 19, 2025 at 8:25 PM
Some part of me is insisting on the fact that there *must* be, somewhere else on the internet, somebody doing the same kind of #gamedev as I'm doing, with same urge to keep a #devlog of their progress, addressing technical details of #gameengine implementation on interesting hardware as well (1/2)
August 19, 2025 at 8:13 PM
If you see this, post a robot

(this one was "find love | grep true" from ~2006)
August 16, 2025 at 7:51 AM