AKA J.
CG Generalist, Rigger, Animator 10+ years xp. I also love coding and writing; learning Godot.
(for this year I am going to try writing a daily delight poem each day under #Delight)
Click 𝗠𝗲𝗱𝗶𝗮 ▼ for my work
It may be a tad clearer why I call it that in this animation than the previous one..
I have multiple views to check all angles while working; try not to get hypnotised!!
#IndieDev #GameDev #Animatior #Maya #Unity #3Dfor2D #WIPWednesday
Streaming Saturday: 7pm EDT / 4pm PDT (Sunday 12noon NZT) on twitch.tv/seroRPG
Streaming Saturday: 7pm EDT / 4pm PDT (Sunday 12noon NZT) on twitch.tv/seroRPG
check them out here:
www.puppetsquid.com
check them out here:
www.puppetsquid.com
license:
campaigns.foundry.com/modo-eol-lic...
downloads:
www.foundry.com/products/mod...
license:
campaigns.foundry.com/modo-eol-lic...
downloads:
www.foundry.com/products/mod...
1) Build smaller things
2) Lean into emergent gameplay to make those small things big
3) Build them quickly with a smaller team
4) Community is critical
If you want *specific* advice for what you’re building? Let me know
#gameDev
1) Build smaller things
2) Lean into emergent gameplay to make those small things big
3) Build them quickly with a smaller team
4) Community is critical
If you want *specific* advice for what you’re building? Let me know
#gameDev
You're free to use them for anything, even commercially. I tried to focus on details not usually represented in available reference material
drive.google.com/file/d/1NRzg...
Here's a small sampling:
You're free to use them for anything, even commercially. I tried to focus on details not usually represented in available reference material
drive.google.com/file/d/1NRzg...
Here's a small sampling:
I joined in with Kilogramme a fair few times to update rigs and do short animations; I love this one in particular because there's so much going on but it still feels well paced.
#3dFor2D #Maya #Animation #Overwhelmed #ManyHands #Ill
I joined in with Kilogramme a fair few times to update rigs and do short animations; I love this one in particular because there's so much going on but it still feels well paced.
#3dFor2D #Maya #Animation #Overwhelmed #ManyHands #Ill
(Reposting with alt text.)
(Reposting with alt text.)
By replacing the default font with one that's literally scribbles, I can't get caught up in spelling, punctuation, formatting, or anything except the words coming out of my head
This is an entire page I typed blind tonight and it was AMAZING
I *love* doing 3D for 2D and I really think I nailed this one.
#3dFor2d #Vespa #Maya #Rig #Animation
I *love* doing 3D for 2D and I really think I nailed this one.
#3dFor2d #Vespa #Maya #Rig #Animation
It's about 5-10 minutes depending how good you are at #platformer games; supports Keyboard and Controller (no touchscreen support yet, sorry!)
https://buff.ly/4gnTy03
#GameDev #SoloDev #Godot
It's about 5-10 minutes depending how good you are at #platformer games; supports Keyboard and Controller (no touchscreen support yet, sorry!)
https://buff.ly/4gnTy03
#GameDev #SoloDev #Godot
Whenever I animate a clip like this secretly hope it gets giffed. Obviously something I need to take care of myself!
#Animation #Rigging #Maya #Rig #3D #Tentacles #Vault
Whenever I animate a clip like this secretly hope it gets giffed. Obviously something I need to take care of myself!
#Animation #Rigging #Maya #Rig #3D #Tentacles #Vault
So here, lets see how many wishlists we get from this post.
(Yes there is a non-VR mode for steam)
More info below 🧵
So here, lets see how many wishlists we get from this post.
(Yes there is a non-VR mode for steam)
More info below 🧵
puppetsquid.itch.io/sodden-the-h...
#solodev #globalgamejam #godot #gamedev
puppetsquid.itch.io/sodden-the-h...
#solodev #globalgamejam #godot #gamedev
When nature color coordinates...
When nature color coordinates...
I broke down the original character drawings, rigged and animated them in 3D, rendered and comped them back to 2D planes, and then brought them back into 3D for the pop-up book effect.
I'm still proud of the juggling!
I broke down the original character drawings, rigged and animated them in 3D, rendered and comped them back to 2D planes, and then brought them back into 3D for the pop-up book effect.
I'm still proud of the juggling!
and the choice of that strategy tells you they are afraid you *will* do something about it
and the choice of that strategy tells you they are afraid you *will* do something about it
Bear with me for a second while I try to explain.
Bear with me for a second while I try to explain.