Glasgow, Scotland
Website - http://prototron.weebly.com
YouTube - http://youtube.com/@prototrongames
Other hosts have out of date builds, so always DL from here to ensure the latest versions.
Double Dragon: Legacy (PC)
shorturl.at/ZM4L0
Final Fight: Enhanced (Amiga)
shorturl.at/3YBoO
More info:
prototron.weebly.com
#GameDev #BeatEmUp
I doubt anything could improve it bar some sprite tidy ups, but reducing size starts to look weird.
10/10 for the coder(s).
I doubt anything could improve it bar some sprite tidy ups, but reducing size starts to look weird.
10/10 for the coder(s).
Blank screen. No Bios or MOBO splash at all. Did the RAM Reseat, CMOS battery, cable change etc. No biggie. Just used it for watching films.
Surprised the ancient Gigabyte motherboard is still in production, but ordered a new one for buttons.
Blank screen. No Bios or MOBO splash at all. Did the RAM Reseat, CMOS battery, cable change etc. No biggie. Just used it for watching films.
Surprised the ancient Gigabyte motherboard is still in production, but ordered a new one for buttons.
In saying that, the EAB being down the last few days has been a killer, becasue searching the coding forums is one of the most valuable resources.
In saying that, the EAB being down the last few days has been a killer, becasue searching the coding forums is one of the most valuable resources.
Reading the Amiga keyboard using bare-metal routines is more cumbersome than it really needs to be, and as usual there's a shocking lack of examples in official documentation/books.
Will add a page to my ever growing Amiga coding guide.
Reading the Amiga keyboard using bare-metal routines is more cumbersome than it really needs to be, and as usual there's a shocking lack of examples in official documentation/books.
Will add a page to my ever growing Amiga coding guide.
Keep on truckin' as they say, but I'm aware of growing desires to cut corners and asking myself "Do I really need that?".
Homebrew life.
Keep on truckin' as they say, but I'm aware of growing desires to cut corners and asking myself "Do I really need that?".
Homebrew life.
He's spot on about all the modes and patterns, though I tend to use RNG to switch behaviour up rather than checking screen/player positions. Only up/down boundaries for baddies too (except when they back off).
Quite a lot of mechanics for such a shallow genre.
He's spot on about all the modes and patterns, though I tend to use RNG to switch behaviour up rather than checking screen/player positions. Only up/down boundaries for baddies too (except when they back off).
Quite a lot of mechanics for such a shallow genre.
It's incredibly refreshing not having to worry about user input, game logic, and squeezing every cycle out the main loop, but it does highlight the fact that games are not demos and shouldn't be held to those standards.
It's incredibly refreshing not having to worry about user input, game logic, and squeezing every cycle out the main loop, but it does highlight the fact that games are not demos and shouldn't be held to those standards.
Odd that there were a few third party GUIs designed for it, but no internally developed ones at Sinclair. ICE & JAM look decent as GEM-likes, but I can't see it conquering the 80s corporate world.
Odd that there were a few third party GUIs designed for it, but no internally developed ones at Sinclair. ICE & JAM look decent as GEM-likes, but I can't see it conquering the 80s corporate world.
Considering other memory arrangements, because the current method (I) takes 6 loops of the draw routine, but possible alternatives (II/III) take less. The RAM saving may be buggered tho, but IMO space is easier to find than speed
Considering other memory arrangements, because the current method (I) takes 6 loops of the draw routine, but possible alternatives (II/III) take less. The RAM saving may be buggered tho, but IMO space is easier to find than speed
I'm just not a fan of that "sparkly" style of combat where it looks like a firework goes off every time you hit someone, and special moves have neon demons or whirlwinds coming out the player's bum.
I'm a simple pixel guy.
I'm just not a fan of that "sparkly" style of combat where it looks like a firework goes off every time you hit someone, and special moves have neon demons or whirlwinds coming out the player's bum.
I'm a simple pixel guy.
That doesn't stop me really wanting a Caulfield produced documentary for the Amstrad CPC family. There's a rich history there, with many interesting people to interview (maybe not Sugarman himself though).
That doesn't stop me really wanting a Caulfield produced documentary for the Amstrad CPC family. There's a rich history there, with many interesting people to interview (maybe not Sugarman himself though).
Simplicity and accessibility.
A no frills system = an easier learning curve, and the low price made it available for all. Anything more would compromise those two.
Also, charm!
Simplicity and accessibility.
A no frills system = an easier learning curve, and the low price made it available for all. Anything more would compromise those two.
Also, charm!
The games library is unsurpassed, with so many classics running on that little lunch box. The mappers took it beyond its original specs, but I find that innovative rather than deceptive.
It does (annoyingly) often get presented as some VG messiah that saved the world, though.
The games library is unsurpassed, with so many classics running on that little lunch box. The mappers took it beyond its original specs, but I find that innovative rather than deceptive.
It does (annoyingly) often get presented as some VG messiah that saved the world, though.
Horace was one of the first Speccy games I played, and I got the others soon after. The recognisable personality was a big part of it.
If Horace is the Spectrum's Mario then it's a shame he's locked away in controversy, but there's something to be said for not saturating the brand.
Horace was one of the first Speccy games I played, and I got the others soon after. The recognisable personality was a big part of it.
If Horace is the Spectrum's Mario then it's a shame he's locked away in controversy, but there's something to be said for not saturating the brand.
I keep waiting for the swing to the Right that apparently comes with age, but I still hate racists and phobes and I still love old games.
Maybe next year I can qualify as a garbage human.
I keep waiting for the swing to the Right that apparently comes with age, but I still hate racists and phobes and I still love old games.
Maybe next year I can qualify as a garbage human.
I had many back in the day (Durell Big 4 was one of them), but I can't find much info on others bar some expired ebay listings.
I'm positive my copies of Who Dares Wins II, Spindizzy, and 3 Weeks in Paradise were from compilation packs.
I had many back in the day (Durell Big 4 was one of them), but I can't find much info on others bar some expired ebay listings.
I'm positive my copies of Who Dares Wins II, Spindizzy, and 3 Weeks in Paradise were from compilation packs.
Personally, I'd rather it just got Amiga registers correct...for once.
Personally, I'd rather it just got Amiga registers correct...for once.
if Ares is just a big dumb CGI fest with a great score then I'll be happy, but it would have been cool to see GPU powered light cycles, update corruption, or mute programs with broken ASIO drivers.
if Ares is just a big dumb CGI fest with a great score then I'll be happy, but it would have been cool to see GPU powered light cycles, update corruption, or mute programs with broken ASIO drivers.
Let's do a performance dive to answer this question and also find out why scrolling seems to lag when Samus is flipping through the air... but in reality does not!
Part 2 of Metroid Lag - youtu.be/1oCE-hYT3LY
Let's do a performance dive to answer this question and also find out why scrolling seems to lag when Samus is flipping through the air... but in reality does not!
Part 2 of Metroid Lag - youtu.be/1oCE-hYT3LY
It's very nice to be included when discussing global events, although describing the Amiga as a European computer is kind of weird, but also kind of true.
It's very nice to be included when discussing global events, although describing the Amiga as a European computer is kind of weird, but also kind of true.
It's top 3 Super Nintendo gear for sure. Such amazing imagination in the level design and boss battles, and that's on top of the incredible graphics and music.
Konami and Capcom were on fire back then!
It's top 3 Super Nintendo gear for sure. Such amazing imagination in the level design and boss battles, and that's on top of the incredible graphics and music.
Konami and Capcom were on fire back then!
It's not the toys. It's the carriage clocks, lighters embedded in bricks of marble, ornamental ashtrays, crystal hedgehogs, and various other sideboard adornments.
Just need a squirt of Pledge in the air.
It's not the toys. It's the carriage clocks, lighters embedded in bricks of marble, ornamental ashtrays, crystal hedgehogs, and various other sideboard adornments.
Just need a squirt of Pledge in the air.
Got plans for 4 more on Speccy/CPC- another beat 'em up, a platform game, Metroidvania, and RPG.
Just proof of concepts for Amiga FNO. Phew!
Got plans for 4 more on Speccy/CPC- another beat 'em up, a platform game, Metroidvania, and RPG.
Just proof of concepts for Amiga FNO. Phew!
Nice spooky atmosphere, gameplay variety, and great graphics. Some unavoidable hits and inability to change direction mid-jump are really the only negatives I have, but otherwise it's fab!
#Amstrad #RetroGaming #Z80
Nice spooky atmosphere, gameplay variety, and great graphics. Some unavoidable hits and inability to change direction mid-jump are really the only negatives I have, but otherwise it's fab!
#Amstrad #RetroGaming #Z80