Anne
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propellant-dyke.mastodon.social.ap.brid.gy
Anne
@propellant-dyke.mastodon.social.ap.brid.gy
Posting mostly on #godot / #gamedev

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@gabrielesvelto Sadly it freezes loading animation too, at least in some applications :(
November 7, 2025 at 5:08 PM
Then I can import the SVG into my Godot stroke pipeline and get to texture my mesh with scalable strokes!

(yes, there are some artifacts if the stroke intersect itself)

#blender #godot #godotengine #gamedev
October 26, 2025 at 5:21 PM
Didn't thought that interaction between Character3D and RigidBody3D would be difficult to handle. I've also added game controller support and player action system.

#gamedev #godot #godotengine
October 18, 2025 at 4:04 PM
That moment when you don't even remember what is normal or not with you shitty physics, so you have to start an actual game to check

#gamedev
October 18, 2025 at 12:07 PM
Ok, my motion and animation state machines start to behave coherently, it's enough for today
October 11, 2025 at 8:49 PM
Ok, it was really not a big deal
September 19, 2025 at 5:00 PM
Windows and cornices are back

#gamdev #blender
August 31, 2025 at 9:56 AM
I'm re-implementing my building generation system directly with Geometry Nodes. So far:
- Each face of the original mesh is a building (fig. 3)
- Detection of edges that connect buildings to apply a different material
- World curvature and terrain elevation taken into account

#blender #gamedev
August 27, 2025 at 1:30 PM
Did I like it because I can align every link and make the nodes pretty? Did I hate it because I have to?
#blender #gamedev
August 25, 2025 at 1:37 PM
The topographic shader in Blender, to see the slop relatively to the local gravity, when sculpting.

#blender #gamdev
August 2, 2025 at 12:59 PM
Stylization of my cobblestone material done, and it looks just perfect!

#godot #godotengine #gamedev
July 2, 2025 at 6:32 PM