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#blender #godot #godotengine #gamedev
#blender #godot #godotengine #gamedev
(yes, there are some artifacts if the stroke intersect itself)
#blender #godot #godotengine #gamedev
(yes, there are some artifacts if the stroke intersect itself)
#blender #godot #godotengine #gamedev
#godot #godotengine #gamedev
#godot #godotengine #gamedev
#gamedev #godot #godotengine
#gamedev #godot #godotengine
#gamedev
#gamedev
- Soccer ball shader done
The match can begin ⚽
#gamedev #godot #godotengine
- Soccer ball shader done
The match can begin ⚽
#gamedev #godot #godotengine
#godot #godotengine #gamedev
#godot #godotengine #gamedev
- Each face of the original mesh is a building (fig. 3)
- Detection of edges that connect buildings to apply a different material
- World curvature and terrain elevation taken into account
#blender #gamedev
#godot #godotengine #gamedev
#godot #godotengine #gamedev
I've added two buffers to Godot: one for the object ID, and one for the stroke color.
Then in a compositor effect, I take the stroke color from the nearest pixel in the neighbourhood.
#godot #godotengine #gamedev
I've added two buffers to Godot: one for the object ID, and one for the stroke color.
Then in a compositor effect, I take the stroke color from the nearest pixel in the neighbourhood.
#godot #godotengine #gamedev
It took me 3 evenings to understand how Godot handle internally all its buffers, but I've now a custom buffer to do whatever I want with it!
The next step is to switch to an integer […]
[Original post on mastodon.social]
It took me 3 evenings to understand how Godot handle internally all its buffers, but I've now a custom buffer to do whatever I want with it!
The next step is to switch to an integer […]
[Original post on mastodon.social]
https://godotshaders.com/shader/simple-cheap-stylized-tree-shader/
#godot #godotengine #gamedev
https://godotshaders.com/shader/simple-cheap-stylized-tree-shader/
#godot #godotengine #gamedev