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#blender #godot #godotengine #gamedev
#blender #godot #godotengine #gamedev
#godot #godotengine #gamedev
#godot #godotengine #gamedev
- Soccer ball shader done
The match can begin ⚽
#gamedev #godot #godotengine
- Soccer ball shader done
The match can begin ⚽
#gamedev #godot #godotengine
#godot #godotengine #gamedev
#godot #godotengine #gamedev
My issue is that instance hierarchy generated from a Geometry Node are flattened when exported GLTF to Godot, and per instance data is […]
I guess I'm going back to C++, at least I will understand what I do and it will be faster.
#godot #godotengine #gamedev
I guess I'm going back to C++, at least I will understand what I do and it will be faster.
#godot #godotengine #gamedev
I've added two buffers to Godot: one for the object ID, and one for the stroke color.
Then in a compositor effect, I take the stroke color from the nearest pixel in the neighbourhood.
#godot #godotengine #gamedev
I've added two buffers to Godot: one for the object ID, and one for the stroke color.
Then in a compositor effect, I take the stroke color from the nearest pixel in the neighbourhood.
#godot #godotengine #gamedev
It took me 3 evenings to understand how Godot handle internally all its buffers, but I've now a custom buffer to do whatever I want with it!
The next step is to switch to an integer […]
[Original post on mastodon.social]
It took me 3 evenings to understand how Godot handle internally all its buffers, but I've now a custom buffer to do whatever I want with it!
The next step is to switch to an integer […]
[Original post on mastodon.social]
https://godotshaders.com/shader/simple-cheap-stylized-tree-shader/
#godot #godotengine #gamedev
https://godotshaders.com/shader/simple-cheap-stylized-tree-shader/
#godot #godotengine #gamedev
Quite not happy with how it looks when it's too far, but I will fix it later.
#godot #godotengine #gamedev
Quite not happy with how it looks when it's too far, but I will fix it later.
#godot #godotengine #gamedev
Right : strokes without post-processing (and debug mode)
#godot #godotengine #gamedev
Right : strokes without post-processing (and debug mode)
#godot #godotengine #gamedev
It takes a will because I had to create a system to modeling something in blender, and then bend/stretch it to the curved face of my building.
My solution for now is to create the model in a 10x10 flat frame, and […]
[Original post on mastodon.social]
It takes a will because I had to create a system to modeling something in blender, and then bend/stretch it to the curved face of my building.
My solution for now is to create the model in a 10x10 flat frame, and […]
[Original post on mastodon.social]