PronoesPro
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pronoespro.bsky.social
PronoesPro
@pronoespro.bsky.social
Game and mod developer!
Currently making "Alex Spinslicer saves the perfect world", a Shantae like platformer with focus on animation, character and fluid controls
Link: https://pronoespro.itch.io/alex-spinslicer-demo
Alright, I have added basic combat!

Now I have to add enemy AI (with death animation), hit effects and some particles and we will have an actual game again!

#gamedesign #gamedev #gamedevelopment #indiegame #indiedev #pixel #pixelgame
November 28, 2025 at 1:36 AM
Alright, a lot of work has gone into the background (mainly because it was hurting my eyes), and I dare say it looks better than even my original attempt, even on its unfinished state!

Alright, now on I will work on the combat!

#gamedev #pixel #platformergames #indiegame #indiegamede
November 25, 2025 at 1:58 AM
Now the attack is working normally, with even the bounce if you hit a wall, and sounds too.
I can't wait to have proper combat implemented.

#gamedev #pixel #platformergames #indiegame #indiegamedev
November 23, 2025 at 11:25 PM
I've progressed a lot on NPCs and lighting, as well as doors

Soon I will get back to combat, but I wanted to do something less complex to understand the difference between engines and get more comfortable with it before making more complex enemies and Alex's attacks
#gamedev #indiedev #indiegamedev
November 19, 2025 at 3:29 AM
Today I worked a bit on the camera systems for the game, and now I have the functionality of points of interest and the camera following the player.

#gamedev #indiedev #indiegame #indiegamedev
October 29, 2025 at 1:57 AM
Alright, important news:
I am sorry to say that I am switching engines from GameMaker to Godot

Why should players care? I have to remake a lot, and that's what I've been working on for a little while now

#gamedev #gamedevelopment #indiedev #indiegames #indiegame #indiegamedev #switchingengines
October 28, 2025 at 2:15 AM
Working on some music, and I wanted to show something simple, but gives a tiny idea of what I'm making

This small part should give "dangerous yet mysterious" vibes. The full track isn't mysterious, only this part.

#gamedev #gamedevelopment #musiccomposer #gamecomposer #indiegame #indiegamedev
July 2, 2025 at 1:18 AM
I made a lot of progress on the story of the demo (it will be short, but even short needs work), and I made this canteen look prettier!
I can't show the story for spoiler reasons, so enjoy this instead

#gamedesign #gamedev #gamedevelopment #indiegame #indiedev #indiegamedev #leveldesign
May 30, 2025 at 12:35 AM
I always enjoy when a game has an item get popup, so I had to add one to mine.
This is what I came up with! I hope you all like it, if there's anything you would change I would really love the feedback

#gamedesign #gamedev #indiegamedev #indiegame #indiedev
May 28, 2025 at 10:03 PM
Well, here we have the main gimmick for the marble caves!

Very much inspired by a blue mascot, but making it was a challenge that I wanted to tackle, and now I have, and it makes some sense inside this kind of cave to have this.

#gamedesign #gamedev #indiegame #indiedev #indiegamedev
May 11, 2025 at 1:58 AM
Welp, I also added water drops today, it was easy and fast, and tomorrow I go back to shaderland to see how to make the water bend and waves appear when you run or jump in it!

#gamedev #indiedev #indiegame #indiegamedev #shaders #shaderwork
April 28, 2025 at 2:17 AM
Remember back when when I was obsessed with making rotating circles? no? Well, I spent days trying to make them work well, and I couldn't get it to work... This took me less than an hour and it's everything I wanted.

#gamedev #indiedev #indiegame #indiegamedev
April 28, 2025 at 1:20 AM
It took a while (and a new custom brush for Krita) but I managed to finish the sprites for all the trees! Now the forest finally looks finished

#gamedev #indiedev #indiegames #indiegame #indiegamedev
March 31, 2025 at 6:57 PM
Alright, I wanted to see how fast I can decorate an area with all the stuff that I made, and it took no time at all to update this fishing area!

#gamedev #indiedev #indiegame #indiegamedev #leveldesign
March 25, 2025 at 10:29 PM
Leaves now look like leaves and it honestly feels so much more lively with this!
It's so nice and chill, I still have to finish the trees, but once I do the forest art will be done for the demo... hopefully

#gamedev #indiegame #indiedev #indiegamedev
March 22, 2025 at 2:44 AM
Finished 1 version of each tree, and I have to say, the transition is looking really good!
Now to make the other ones, luckily I've gotten into the rhythm of the lighting of the trees, so it will be just a 1 or 2 day thing... I hope
#gamedev #indiedev #indiegame #indiegamedev #pixelart #pixelartgame
February 22, 2025 at 7:09 PM
Okay, I think, like this but finished, it will look really cool and dimensional in a reasonable way for a solo dev.

I don't know if it was worth the trouble, but also I will be able to use this for more complex and cooler stuff along the way

#gamedev #indiedev #indiegame #indiegamedev #pixelart
February 21, 2025 at 12:48 AM
I'm working on the mid level trees. They look... out of place, even when fully done (like the one that has all the shading and all), but I can't pinpoint why exactly. I'll figure it out, but you can comment what you think and how you would fix this.

#gamedev #indiedev #indiegame #indiegamedev
February 18, 2025 at 11:31 PM
Alright, now I only need some medium sized trees to add more parallax between the background and the foreground, but I really like how it transitions from almost no trees to lots of them!
#gamedev #indiedev #indiegame #indiegamedev #pixelart
February 17, 2025 at 1:11 AM
"Variety is the sauce of life" is a quote that applies to level design, so I made a couple interesting decorations for the forest that break up the monotony.

I still need something a little bigger so it looks like the forest isn't just cutting in the path that Alex takes.
#gamedev #indiedev
February 15, 2025 at 2:40 AM
Ok, with foreground elements this town is looking perfect!
I just need to finish... everything in place, add details, NPCs, lore and story to this part and it would mean a third of the demo is done (yes, I'm still thinking of that, hopes and dreams)

#gamedev #indiegame #indiegames #indiedev
February 3, 2025 at 2:25 AM
I've been cooking up some music for the marble caves, this is a small teaser, but I think already it fits really well and will make it feel more "cave-y"!
Now to finish it (it's too short)
#gamedev #indiedev #indiegame #indiegamedeveloper #indiegamedev
January 22, 2025 at 11:17 PM