Chris Longhurst
potatocubed.bsky.social
Chris Longhurst
@potatocubed.bsky.social
The best game designer you've never heard of.
https://potatocubed.carrd.co/
He/him.
The thing about giving characters an airship is that they can now travel directly away from the plot in three dimensions instead of just two.
November 13, 2025 at 10:41 PM
A while back I read something asserting that game reviewers should not be good at games, and I broadly agree. If you're actually *reviewing* the games and not just blitzing through them for some other purpose, the experiences of good vs average players will be very different.
November 13, 2025 at 10:36 AM
Found a big argument on Reddit over how and when you should pick up the skill Cadence, including a cadre of people who insist that you should skip it completely until you've almost beaten the game, then grind up the necessary items to completely respec back into it.
November 13, 2025 at 10:30 AM
I've noticed this a bit when I've been looking up information on the games I'm playing at the moment (Grim Dawn, Titanquest 1) -- a focus on extreme efficiency and maximum damage output over actually just playing the game.
November 13, 2025 at 10:30 AM
I wrote a whole thread the other day about how separating mechanical victory (for whatever value of 'victory' you choose here) from narrative victory enabled Gravity to be played by people with different agendas, and what Rob's talking about here is in the same sort of ballpark.
Gravity: A Roleplaying Game
A one-shot TTRPG about powerful people in a bad situation.
www.kickstarter.com
November 13, 2025 at 9:57 AM
Thank you for your kind words!
November 12, 2025 at 8:28 PM
It was pretty high-effort, if it's the one I'm thinking about.
November 12, 2025 at 4:26 PM
I think I picked it up for a fiver in a sale. No idea how much its normal price is.
November 12, 2025 at 4:13 PM
Depending on how old the kids are, Lego Marvel Superheroes 2 is pretty great.
November 12, 2025 at 4:13 PM
This is why I think 'license numbers filed off' games are almost always going to be better than officially licensed ones. They let you get right to the meat of the thing without worrying about canon or status quo or whatever.
November 12, 2025 at 11:26 AM
In summary I am very clever and you should back my game.

Fin.
November 12, 2025 at 11:24 AM
Because everyone will have a chance to use some Threat moves and thus characterise the Threat before the reveal, what the Threat *actually* turns out to be will be an amalgam of things which thematically reflects all the player characters yet is something unique spontaneously generated by the table.
November 12, 2025 at 11:24 AM
This also gave me the opportunity to customise the Threat based on what playbooks are being used in the game -- to make it a 'dark mirror', if you'll forgive the cliche, of the player characters. Different playbooks have different Threats on the back.
November 12, 2025 at 11:24 AM
Gravity doesn't do the same thing -- I'm not into character death in my games, generally speaking -- but since players will rotate the GM role of playing the Threat, I put the details of the Threat's moves on the back of each PC sheet. When it's your turn to play the baddie, flip your sheet and go.
November 12, 2025 at 11:24 AM
Today I'm going to talk about my game by talking about somebody else's: The Derelict Speaks, by Luzelli, a game which has been sleeping in the depths of itch for almost ten years despite having a fantastic novel gimmick: When your PC dies, you flip your sheet over and become another GM.
November 12, 2025 at 11:24 AM