Game Maker: drakiah.itch.io/
Streamer: twitch.tv/pieceofpiesoftware
Let's Player: youtube.com/user/pieceofpiesoftware
If you haven't, feel free to check out the series! There's a couple short games, and a demo of this one!
drakiah.itch.io
#indiedev
If you haven't, feel free to check out the series! There's a couple short games, and a demo of this one!
drakiah.itch.io
#indiedev
It doesn't bother me, I only do this for fun. Just an interesting thing I noticed.
It doesn't bother me, I only do this for fun. Just an interesting thing I noticed.
Hopefully a more substantial devlog at end of year!
Hopefully a more substantial devlog at end of year!
Very pleased. So simple, yet makes a big difference.
#screenshotsaturday #madewithfusion #indiedev
Very pleased. So simple, yet makes a big difference.
#screenshotsaturday #madewithfusion #indiedev
I've learned so much in the last 1000 alone about optimising with Parent/Child Events, and Global Events and Objects. Very satisfying having it all organised.
I've learned so much in the last 1000 alone about optimising with Parent/Child Events, and Global Events and Objects. Very satisfying having it all organised.
I'm often amused thinking back to the mid-90s, how we thought these looked so realistic when they came out.
Those were magical times....
I'm often amused thinking back to the mid-90s, how we thought these looked so realistic when they came out.
Those were magical times....
#screenshotsaturday #madewithfusion
#screenshotsaturday #madewithfusion
What's that quote, something about living long enough to become the villain.
What's that quote, something about living long enough to become the villain.
Surely they must see the irony.
Surely they must see the irony.
Had this Barrier spell around since the first game 6 years ago, and now added the ability to do this spiral burst thing. Satisfying!
#screenshotsaturday #indiedev #madewithfusion
Had this Barrier spell around since the first game 6 years ago, and now added the ability to do this spiral burst thing. Satisfying!
#screenshotsaturday #indiedev #madewithfusion
One of the first things I implemented this year is perhaps the biggest, most important: Fully rebindable controls!
www.youtube.com/watch?v=FuDp...
www.youtube.com/watch?v=wkuX...
One of the first things I implemented this year is perhaps the biggest, most important: Fully rebindable controls!
www.youtube.com/watch?v=FuDp...
www.youtube.com/watch?v=wkuX...
Surprised how many bugs I came across this time after the big updates last year.
Available here and everywhere - drakiah.itch.io/dragondreams
Surprised how many bugs I came across this time after the big updates last year.
Available here and everywhere - drakiah.itch.io/dragondreams
New modifiers, options, feats. Statistics screen. New items, secrets. Some map changes. Many rebalances and fixes. And more!
Links in reply!
#madewithfusion #indiedev
New modifiers, options, feats. Statistics screen. New items, secrets. Some map changes. Many rebalances and fixes. And more!
Links in reply!
#madewithfusion #indiedev
I'll release it tomorrow (Saturday, 23rd), and of course will post again when I do!
I'll release it tomorrow (Saturday, 23rd), and of course will post again when I do!
Like this new Statistics screen, for fun!
#madewithfusion #indiedev
Like this new Statistics screen, for fun!
#madewithfusion #indiedev
Version 2.2.0 is here: drakiah.itch.io/dragondreams
(The big v2.0 for Dragon Dreams: Christmas Nightmare is also coming late November!)
#indiegame #madewithfusion
Version 2.2.0 is here: drakiah.itch.io/dragondreams
(The big v2.0 for Dragon Dreams: Christmas Nightmare is also coming late November!)
#indiegame #madewithfusion
Nothing too significant, just a few small things. Fun additions though!
Nothing too significant, just a few small things. Fun additions though!
I think I got the balance perfect. 2 maps, equipment variety to play with, replayable to try different things, and leaving plenty to look forward to in the full game!
#indiedev #madewithfusion
I think I got the balance perfect. 2 maps, equipment variety to play with, replayable to try different things, and leaving plenty to look forward to in the full game!
#indiedev #madewithfusion
Will be started a new character in Elden Ring (with poorly translated mod) to warm-up for the DLC!
Will be started a new character in Elden Ring (with poorly translated mod) to warm-up for the DLC!
Still, it's at least progressing. Here's an idea of what I got done through March-April.
Still, it's at least progressing. Here's an idea of what I got done through March-April.
Today, I added cool spinning projectiles that I'm proud if. It's a satisfying visual!
#screenshotsaturday #madewithfusion #IndieGameDev
Today, I added cool spinning projectiles that I'm proud if. It's a satisfying visual!
#screenshotsaturday #madewithfusion #IndieGameDev
v2.1 is up on itch io and such:
drakiah.itch.io/dragondreams
Also, patch notes:
v2.1 is up on itch io and such:
drakiah.itch.io/dragondreams
Also, patch notes:
What, it's harder to build and grow communities if subscribing costs less?
What, it's harder to build and grow communities if subscribing costs less?
I was trying to spawn an enemy in one specific place, but instead, accidentally told them to spawn at every grass tile in the map.
But maybe I should make a silly optional modifier for this kinda thing... Enemy Multiplier.
I was trying to spawn an enemy in one specific place, but instead, accidentally told them to spawn at every grass tile in the map.
But maybe I should make a silly optional modifier for this kinda thing... Enemy Multiplier.