Paulo Valente
polvalente.social
Paulo Valente
@polvalente.social
Elixir developer
Maintainer of Nx
There's still a bit of ground to cover before we can run Axon NNs without some very manual configuration, but this example showcases a simple Nx computation that can be distributed with Handoff: hexdocs.pm/handoff/nx_p...
Nx Pipeline Example — Handoff v0.1.0
hexdocs.pm
May 11, 2025 at 5:47 AM
It's also important to recognize that this is a problem I've started trying to solve while still with @dockyard.com, during our @mozilla.ai grant.

After many months, the work is now finally paying off!
May 11, 2025 at 5:47 AM
I also prefer if, generally. But it's important to keep in mind that refactoring one into the other is not always exactly behavior-equivalent.
December 22, 2024 at 6:21 PM
That's not the same as an if because it's strictly true/false. if is more permissive, considering nil as falsy as well, and all other non booleans as true
December 22, 2024 at 5:10 PM
There's Integer.undigits to pair with list concatenation and Integer.digits!
December 8, 2024 at 12:36 AM
Why would the Wizard of Oz help tho?
December 7, 2024 at 6:19 AM
I'd love to be added! Didn't find myself in there :)
December 5, 2024 at 6:35 PM
Wow they must be getting a lot of orders. Moon landers in the 70s only took ~3 days to ship, and now it's 2 weeks!
November 30, 2024 at 3:00 PM
Re: Gestures. I use the logitech mx vertical on my dominant hand, and a magic trackpad for scroll and other gestures on my nom-dominant hand.

This divides a bit of the workload between both hands, and gets rid of the non-ergonomic scroll movement on the mouse hand.
November 29, 2024 at 2:33 PM
Unified memory might make it so that certain combos of cpu+gpu in a CUDA+x86 environment become slower than the Mac counterpart just because of the transfer overhead!

There's a lot of nuance to explore here, including some already-mapped (issues in their repo) inefficiencies in MLX itself
November 25, 2024 at 11:30 PM
@costaraphael.bsky.social see this thread!
November 25, 2024 at 10:07 PM