Poisoned
poisonedal.bsky.social
Poisoned
@poisonedal.bsky.social
I make things and no one has yet been able to stop me.
December 8, 2025 at 8:51 AM
Ever wonder why your choices don't matter in a "your choices matter" game? Well it's because gets complicated. FAST! Even with dedicated non-linier story writing tools. Tho I highly recommend it as it's a lot of fun making a "choose your own adventure" book!
December 6, 2025 at 12:43 AM
I'm a grown adult. #gamedev
November 18, 2025 at 12:06 PM
Third project? Oh yeah. I've not shown much of the second yet. Started as a game jam thing and now I want to finish it.
November 15, 2025 at 3:59 PM
Oh yeah! Here's a doodle of @projectionedge.bsky.social I made a few days ago to make the voices stop!

They only tell me to look at porn and eat chocolate biscuits, but they are quite tiresome.
November 6, 2025 at 9:51 PM
I've been a bit quite on here, as I have better things to do than doom-scroll. But I've been busy.
November 3, 2025 at 5:33 PM
Yes I enjoy making up stupid, rude brand names that are references. You can't stop me!
#GameDev #IndieDev #SoloDev #AwMeDev
September 14, 2025 at 12:23 AM
September 13, 2025 at 4:47 PM
Good news! I thought of a really good brand name for the #HANDTRUCK (also known as a dolly) that's not puerile at all! #GameDev #IndieDev
September 6, 2025 at 3:58 PM
Hand truck? HAND! TRUCK! I made this hand truck for the game I'm working on. It's simple but I like how it turned out! Also I like saying "HAND TRUCK!" It sounds WAY more awesome than it actually is. #GameDev #IndieDev

#HANDTRUCK!
September 4, 2025 at 11:06 PM
Hey look! I made these boring bloody things actually fun! #GameDev #IndieDev
August 28, 2025 at 2:51 PM
Just some progress so far. Getting the little picker animations to play nice was a pain in the pee pee! Oh and it broke the bloody bobble head AGAIN somehow! #gamedev #indiedev
August 19, 2025 at 11:15 PM
Too subtle? #gamedev #indiedev
August 17, 2025 at 2:50 PM
INTRODUCING THE CRAP GRABBER 9000 FROM MLJ! WATCH AS THIS GAG GOES OVER THE HEADS OVER ANYONE THAT ISN'T BRITISH! #gamedev #indiedev
August 14, 2025 at 8:29 PM
More messing with the decal stamp and not focusing on core systems. Rearranging deckchairs on the Titanic is fun, isn't it #GameDev ?
August 13, 2025 at 8:32 AM
More fun with decal stamps. I really like how this little guy turned out. #GameDev
August 10, 2025 at 9:49 PM
You guessed correctly!
August 9, 2025 at 8:25 PM
This took forever. THIS is a decal stamp in Unity. It's meant to be an easy way to add decals without putting them in the model's UV or a cheesy flat quad and wrap around the mesh. "MEANT." If you don't know how to edit shaders or the pipeline or make custom materials, it won't work. #GameDev
August 9, 2025 at 6:34 PM
I got the bobble-head to work and fixed another bug I uncovered fixing that! Now lets show it off with the pickup I finally finished last week...

...

Don't you just f'ing love #gamedev / #indydev ?
August 7, 2025 at 9:34 PM
This goober is being little bitch! She is NOT behaving. #GameDev #IndyDev
August 5, 2025 at 10:10 PM
Some out of context progress of my #GMTK #GameJam shenanigans.
July 30, 2025 at 10:22 PM
Unwrapping UVs is a tedious job, but sometimes it has its moments. #GameDev #IndyDev
July 17, 2025 at 1:02 PM
Model of the For... Hoard Lancet is done! Now I have to make the UV, mask it out and texture it...

Yaaaaaaaaaaaayyyyyyyyyyyyy....

#GameDev #IndieDev
July 11, 2025 at 12:07 AM
Maybe I should tag my #gamedev stuff. Not that I'm bothered about "engagement" too much. Just modelling a truck right now. Getting the hang of hard edge stuff. My softbody work tho... ehhhhhh
July 8, 2025 at 1:18 PM
This works
July 2, 2025 at 11:04 AM