Dennis van den Broek
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pointerfunction.bsky.social
Dennis van den Broek
@pointerfunction.bsky.social
Tech Necromancer/Thrift Wizard. Also Principal Technical Designer at Guerrilla Games (#HorizonForbiddenWest). Love everything Sony (+ NES🤫)

Kind high functioning weirdo - You can find my 3D models here: https://www.printables.com/@RetroGameRevival
and a little hidden birthday message for those that input the correct secret code (yes, ofcourse it was the Konami code 😂).
September 30, 2025 at 11:20 AM
for a bit of interaction, I had added a "firework" particle that shoots up every time you press one of the corresponding icon buttons.
September 30, 2025 at 11:20 AM
We had a celebration party at the office, so obviously I took the opportunity to make something which ran on real hardware!
I made an infinite loop of logo variants Guerrilla had over the years. Cycling randomly every 20 seconds (or if you press start button), with a bit of camera animation added.
September 30, 2025 at 11:20 AM
Happy 30th anniversary to my all-time favourite game console!
I have been up to some cool stuff recently, which I did for @guerrilla.bsky.social - let me show in a thread ❤️
September 30, 2025 at 11:20 AM
Still have to fix colours (and UV’s) for this, but it does allow for less artifacts closer up to the camera this way!
September 16, 2025 at 6:49 AM
Spent a pretty long time rewriting my entire renderer focussing on better maintainable code. Unfortunately performance was sacrificed in doing so, but I can do cool things now like dynamic subdivisions!
September 16, 2025 at 6:49 AM
More progress; Been slowly building my own collision system!
Have AABB and Sphere colliders all working properly now..
Next is to add Raycast to these types, and then do a polygon check for that too.
Ideally I would add cylinders, and that would cover most needs for any basic game!
August 6, 2025 at 3:49 PM