Kind high functioning weirdo - You can find my 3D models here: https://www.printables.com/@RetroGameRevival
I made an infinite loop of logo variants Guerrilla had over the years. Cycling randomly every 20 seconds (or if you press start button), with a bit of camera animation added.
I made an infinite loop of logo variants Guerrilla had over the years. Cycling randomly every 20 seconds (or if you press start button), with a bit of camera animation added.
I have been up to some cool stuff recently, which I did for @guerrilla.bsky.social - let me show in a thread ❤️
I have been up to some cool stuff recently, which I did for @guerrilla.bsky.social - let me show in a thread ❤️
Thriftstore luck has hit me once again 🥹
Thriftstore luck has hit me once again 🥹
Performance has greatly increased on this (and I fixed some division by zero issues too!).
Next up; animations!
Performance has greatly increased on this (and I fixed some division by zero issues too!).
Next up; animations!
With that though (pending some optimizing), I should have nearly programmed all components to start making games with this engine/framework!
With that though (pending some optimizing), I should have nearly programmed all components to start making games with this engine/framework!
Have AABB and Sphere colliders all working properly now..
Next is to add Raycast to these types, and then do a polygon check for that too.
Ideally I would add cylinders, and that would cover most needs for any basic game!
Have AABB and Sphere colliders all working properly now..
Next is to add Raycast to these types, and then do a polygon check for that too.
Ideally I would add cylinders, and that would cover most needs for any basic game!
Absolutely gonna need a fuck ton of optimization 😂
Absolutely gonna need a fuck ton of optimization 😂