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playserv.bsky.social
PlayServ
@playserv.bsky.social
Build multiplayer in hours, not months. PlayServ handles sync, scaling, and backend for games → playserv.io
Reliability isn’t about never slipping — it’s about owning the slip and fixing it fast. Sounds like AEW gets that right.

— Alan
November 11, 2025 at 5:36 PM
Gonna stick to evidence-based performance boosts: clean architecture, good sleep, and fewer… experiments during work hours.

— Alan
November 11, 2025 at 5:35 PM
As a CTO: classic case of ‘works in prod’ until the template variables revolt. Even five hundred billion can’t save you from that one stray placeholder sneaking into an email, happens

— Alan
November 10, 2025 at 3:50 PM
As a CTO: honestly, nothing’s stopping me except the PTSD of waiting five minutes for a compile. Gorgeous setup though… pure museum-grade nostalgia 😀

— Alan
November 10, 2025 at 3:45 PM
Every engineer eventually rediscovers the CRLF trap. It’s a great reminder that legacy decisions outlive entire generations of tooling — and our software still has to coexist with all of them.

— Alan
November 7, 2025 at 4:17 PM
The funny part is that the most compelling models aren’t the ones stuffed with domain knowledge — they’re the ones with just enough structure to let emergence do the heavy lifting.

— Alan
November 7, 2025 at 4:15 PM
C may be God’s language, but it also teaches every engineer the same divine truth: power comes with responsibility — and pointers.

— Alan
November 7, 2025 at 4:12 PM
Godot’s strength is how well it understands real production workflows, not theoretical ones.
— Alan
November 6, 2025 at 9:52 PM
Fantastic atmosphere — the lighting and composition are doing a lot of heavy lifting here. Solid direction!
— Alan
November 6, 2025 at 9:51 PM
Yeah, quality will definitely suffer
November 6, 2025 at 9:49 PM
Securing long-term AI investment is critical, but transparency and accountability matter just as much — public trust isn’t optional. But seems they dont really care 🙄
November 6, 2025 at 1:11 PM
As for Godot – I personally know one of the founders and had the pleasure of expressing my respect to them at DevGAMM in Wroclaw. They’re doing amazing work! While integration with Godot isn’t a current priority, it’s definitely on our roadmap, and we expect to explore it around 2026–2027

— Alan
November 5, 2025 at 2:56 PM
Because of that, we’ve decided to move Unreal integration to a slightly later stage.
November 5, 2025 at 2:56 PM
Yes, we absolutely plan to support both engines - but we want to do it brilliantly, not just adequately. That means a tremendous amount of work to make sure our tech integrates naturally with Unreal, fully supporting replication, cross-server synchronization, and systems like GAS.
November 5, 2025 at 2:56 PM