Added item swap, it can only swap if both item uses the same block.
this grid inventory is complicated yet easiest system i can do for now. I also added an outline, (free package) and then scripting to switch colors based on conditions.
next is smooth position
#gamedev #unity3d
3D Objects, Not UI. The grid object is rotated (x, 90, -75) which increases the difficult to script.
Im using triggers and not vectors
more detail in replies
#unity3d #gamedev
added Button Keycard, permissisons for button, Item in hand view and this is all very scalable and uses a lot of SO and less dependent code.
Keycard scale for showscase. Need to add cursor, probably hand be in item pos and so on
added Button Keycard, permissisons for button, Item in hand view and this is all very scalable and uses a lot of SO and less dependent code.
Keycard scale for showscase. Need to add cursor, probably hand be in item pos and so on
Today news since last update; Made some signficant changes, such as Pickups component, Door interaction, class switch and others all working in multiplayer. Still a lot to work on
Today news since last update; Made some signficant changes, such as Pickups component, Door interaction, class switch and others all working in multiplayer. Still a lot to work on
i can use a package to get this if exists
#gamedev
i can use a package to get this if exists
#gamedev
with the mention that @miguelherrero.bsky.social made, i discovered the beauty of shaders and im now able to make the background UI not repeat nor stretch! they look so cool.
* cinematic background is WIP
#gamedev #indiedev #unity3d #SCP
with the mention that @miguelherrero.bsky.social made, i discovered the beauty of shaders and im now able to make the background UI not repeat nor stretch! they look so cool.
* cinematic background is WIP
#gamedev #indiedev #unity3d #SCP
i encountered an issue which the texture was stretched, but after a lot of searching i was able to find someone that was able to fix that, now works nicely! 😁
i encountered an issue which the texture was stretched, but after a lot of searching i was able to find someone that was able to fix that, now works nicely! 😁
Learning Splines and a bit more of cinemachine components.
Spline used for the movement and rotation is a cinemachine rotation composer.
Not final version but its a start
#gamedev #indiedev #unity3d
it was surprisingly easy to fix, they had bones named very weirdly. I took 3/4 days to learn how to do it properly yet i only had to match bone names to modern names.
#gamedev
it was surprisingly easy to fix, they had bones named very weirdly. I took 3/4 days to learn how to do it properly yet i only had to match bone names to modern names.
#gamedev
works on any software that has auto rig
this was very simple but i had a LOT of trouble because i was doing wrong ways
Simple: change the bones names to modern naming and it fixes all. Next step is Guard model
works on any software that has auto rig
this was very simple but i had a LOT of trouble because i was doing wrong ways
Simple: change the bones names to modern naming and it fixes all. Next step is Guard model