Playeroth
playeroth.bsky.social
Playeroth
@playeroth.bsky.social
Learning game development. Currently on another job
Todays Devlog:

Made the inventory work ingame; can pick, drop and it will talk pretty well with others script.

want to add proper animation on open/close inv, select item, eventually fix general lighting. All have rto work in multiplayer..

#gamedev #unity3d
March 21, 2025 at 2:07 AM
Todays Devlog:

Added item swap, it can only swap if both item uses the same block.

this grid inventory is complicated yet easiest system i can do for now. I also added an outline, (free package) and then scripting to switch colors based on conditions.

next is smooth position

#gamedev #unity3d
March 18, 2025 at 9:17 PM
it works by using tilemaps and spawning game objects with script for the colors, but otherwise useless for now until i add proper variables to set type of a snapped tile. I need triggers on them so item and manager can check.
March 17, 2025 at 7:54 PM
Got the Grid Inventory working, i only need to add proper checks for switching item position with another, and drop of inventory.

Im not a big fan of the hard offset, the item not being centered to mouse but atleast it works.

#gamedev #unity3d
March 17, 2025 at 7:51 PM
Can anyone help with this? i need to get the best approach for a Grid Inventory System with specific things:
3D Objects, Not UI. The grid object is rotated (x, 90, -75) which increases the difficult to script.
Im using triggers and not vectors

more detail in replies

#unity3d #gamedev
March 14, 2025 at 7:08 PM
the keycard system is very simple as just selecting its type and receiving its data. I love ScriptableObjects now
March 10, 2025 at 11:06 PM
Todays Devlog:
added Button Keycard, permissisons for button, Item in hand view and this is all very scalable and uses a lot of SO and less dependent code.

Keycard scale for showscase. Need to add cursor, probably hand be in item pos and so on
March 10, 2025 at 11:05 PM
Making audios, made a very nice Dictionary that holds a custom struct 'AudioDatas' and it works very well.

#gamedev #Unity3d
March 6, 2025 at 12:07 AM
Unity | Question

Is it possible to in the same dictionary, use one Key value that will get another different Value depending on Key?

#Unity3D #gamedev
March 4, 2025 at 10:07 PM
Hello! it's been a while. Few months passed by since i took a break, now i'm back with Game Development.

Today news since last update; Made some signficant changes, such as Pickups component, Door interaction, class switch and others all working in multiplayer. Still a lot to work on
March 1, 2025 at 3:53 AM
cant add prefabs asset to a searched object, is there any other way to do this for all of them at once or while searched? going through one by one is time consuming.
i can use a package to get this if exists

#gamedev
December 18, 2024 at 9:55 PM
UI with more updates! its been fun to work with UI.

with the mention that @miguelherrero.bsky.social made, i discovered the beauty of shaders and im now able to make the background UI not repeat nor stretch! they look so cool.

* cinematic background is WIP

#gamedev #indiedev #unity3d #SCP
December 17, 2024 at 1:05 AM
Thank you! was able to do it that way, and honestly i dont know what i was thinking to manually set values. Looks much cooler this way.

i encountered an issue which the texture was stretched, but after a lot of searching i was able to find someone that was able to fix that, now works nicely! 😁
December 16, 2024 at 5:19 PM
December 14, 2024 at 10:01 PM
i suspect its one big image in the background which the buttons are masked into it but how was it scaled without showing its pixels

the background
December 14, 2024 at 7:58 PM
need help understanding this:

how can i approach this in Unity?
here it shows multiple buttons, the background is different for each button. the background is also always in same size, not stretched or multiple tiled

how do i implement this non stretched image that has multiple variations?
December 14, 2024 at 7:54 PM
Updating the Main Menu UI + Lobby working! still many things to update and change but its looking cleaner than before.

Background need more updates and im not entirely sure if i will go for a dynamic background

#gamedev #indiedev #unity3d
December 14, 2024 at 4:02 AM
doing "= new()" without the need to rewrite the Type is simply satisfying

#gamedev
December 12, 2024 at 5:13 PM
this is how the old one was looking like, i didnt like it much because it was only a simple rotation
December 10, 2024 at 7:56 PM
working a bit more on the main menu Background so it can look more with the idea i have.

Learning Splines and a bit more of cinemachine components.
Spline used for the movement and rotation is a cinemachine rotation composer.

Not final version but its a start

#gamedev #indiedev #unity3d
December 10, 2024 at 7:54 PM
switching characters added, each character contains a Scriptable Object that have datas i can edit, such animations datas, move speed datas, name and so on. Basically they dont depend on specific data, each has their own!

#gamedev #indiedev #SCP #Unity3D
December 4, 2024 at 6:40 PM
i know this sounds like override but that defeats the idea

my best guess is events on base? sounds weird, unsure if thats correct approa

all objects will have input check (player) so instead of rewriting code for each time, i want to just do a common check with bases that childs receives their own
December 4, 2024 at 5:24 PM
i officially got both guard and "prisioner" rigs to match each other, unity does the job of retargetting them for me.

it was surprisingly easy to fix, they had bones named very weirdly. I took 3/4 days to learn how to do it properly yet i only had to match bone names to modern names.

#gamedev
November 28, 2024 at 9:14 PM
bones differences
November 27, 2024 at 10:30 PM
i think the biggest achievement yet was making the original skeleton type be a humanoid
works on any software that has auto rig

this was very simple but i had a LOT of trouble because i was doing wrong ways

Simple: change the bones names to modern naming and it fixes all. Next step is Guard model
November 27, 2024 at 10:28 PM