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pjs-logs.bsky.social
PJ's logs
@pjs-logs.bsky.social
A guy who likes to code ✨😎
New enemy: Bat is in! 🦇✨

Been working on a flying threat that’s not here to mess around.

It hovers… it dives… it hunts — making the platforming a bit more intense!

Super fun to test (and get wrecked by)!

#gamedev #indiedev #platformer #2D #godot #pixelart #devlog #gameupdate
May 9, 2025 at 11:34 AM
Tried jump kills… and things started breaking left and right.

After enough bugs and frustration, I switched to a sword instead — way smoother, way more satisfying. ⚔️

Sometimes the simpler path just works. ✅

#gamedev #indiedev #2D #platformer #godot #pixelart #devlog #gameupdate
May 3, 2025 at 11:06 AM
Double jump is in!! 🦘💨

Spent some time getting it to work with jump buffer and coyote time, but it's all coming together. Loving how it feels in-game 🚀

Who else loves that rush when a tricky mechanic finally clicks? 🙌

#gamedev #platformer #indie #indiedev #devlog #2D #pixelart #godot #updates
April 28, 2025 at 11:44 AM
Coyote time is in! 🐺

You know… that tiny moment after running off a ledge where you can still jump?

Took a bit of tinkering ⚙️, a few “WHY?!!" moments 😵, but super happy with how it feels now!

#gamedev #platformer #indie #indiedev #pixelart #2D #godot #devlog #updates
April 26, 2025 at 4:47 AM
Jump buffering — finally nailed it!

Took longer than expected: a bit of head-scratching 🤯, lots of trial and error 🧪… but it's finally working now ✅

Hope y’all are doing good out there. 🎮👾🛠️

#gamedev #platformer #indie #indiedev #pixelart #2D #godot #devlog #updates
April 25, 2025 at 10:51 AM