Pete Dimitrov
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petedimitrovart.com
Pete Dimitrov
@petedimitrovart.com
Senior Environment Artist at Rebellion on Sniper Elite: Resistance & SE5. Posting lots of art and work-in-progress broken 3D meshes. He/Him
Creating Game Art educational videos at https://youtube.com/@petedimitrov
Oh, you've thrown me into a ̶r̶a̶b̶b̶i̶t̶ frog hole.
November 28, 2025 at 8:26 PM
Same! I set off after the origins of mipmap and the first paper that mentions it, mainly because of a YT video I'm making where I talk about mipmaps briefly.

It's fascinating, love reading them.
November 28, 2025 at 6:08 PM
Lance Williams. 1983. Pyramidal parametrics. In Proceedings of the 10th annual conference on Computer graphics and interactive techniques (SIGGRAPH '83). Association for Computing Machinery, New York, NY, USA, 1–11. doi.org/10.1145/8000...
Pyramidal parametrics | Proceedings of the 10th annual conference on Computer graphics and interactive techniques
doi.org
November 28, 2025 at 5:30 PM
Or a few commits in a quick succession, each a permutation of "fixed the bug but for real this time".
November 25, 2025 at 2:37 PM
That's a good comment, ye!
November 20, 2025 at 2:46 PM
While I get what you mean, I do enjoy watching them, and I enjoy Alex's and the rest of Digital Foundry's work tons.

I think Alex comments in his initial post are really good too.
November 20, 2025 at 2:45 PM
It reminds me of the moments of making Environments / Props and going "this is super realistic, and I made it well, but it's so real that when put in the context of a game world, it looks fake. So now I need to take an artistic licence and change things up a tiny bit."

And that happens A LOT.
November 20, 2025 at 12:48 PM
Ye, I totally get you. Collaboration and discussion is a super cool part of the process.
November 18, 2025 at 11:52 PM
It's a good one for indie or solo devs, but I can't stop but remember of my previous job CEO where sometimes, when he didn't like something, he wouldn't feel like telling us, instead would "outsource" it as a question on socials, hoping people agree with him instead of us the devs. It was difficult.
November 18, 2025 at 11:00 PM