Senior Environment Artist at Rebellion on Sniper Elite: Resistance & SE5. Posting lots of art and work-in-progress broken 3D meshes. He/Him Creating Game Art educational videos at https://youtube.com/@petedimitrov
Same! I set off after the origins of mipmap and the first paper that mentions it, mainly because of a YT video I'm making where I talk about mipmaps briefly.
It's fascinating, love reading them.
November 28, 2025 at 6:08 PM
Same! I set off after the origins of mipmap and the first paper that mentions it, mainly because of a YT video I'm making where I talk about mipmaps briefly.
Lance Williams. 1983. Pyramidal parametrics. In Proceedings of the 10th annual conference on Computer graphics and interactive techniques (SIGGRAPH '83). Association for Computing Machinery, New York, NY, USA, 1–11. doi.org/10.1145/8000...
Lance Williams. 1983. Pyramidal parametrics. In Proceedings of the 10th annual conference on Computer graphics and interactive techniques (SIGGRAPH '83). Association for Computing Machinery, New York, NY, USA, 1–11. doi.org/10.1145/8000...
It reminds me of the moments of making Environments / Props and going "this is super realistic, and I made it well, but it's so real that when put in the context of a game world, it looks fake. So now I need to take an artistic licence and change things up a tiny bit."
And that happens A LOT.
November 20, 2025 at 12:48 PM
It reminds me of the moments of making Environments / Props and going "this is super realistic, and I made it well, but it's so real that when put in the context of a game world, it looks fake. So now I need to take an artistic licence and change things up a tiny bit."
It's a good one for indie or solo devs, but I can't stop but remember of my previous job CEO where sometimes, when he didn't like something, he wouldn't feel like telling us, instead would "outsource" it as a question on socials, hoping people agree with him instead of us the devs. It was difficult.
November 18, 2025 at 11:00 PM
It's a good one for indie or solo devs, but I can't stop but remember of my previous job CEO where sometimes, when he didn't like something, he wouldn't feel like telling us, instead would "outsource" it as a question on socials, hoping people agree with him instead of us the devs. It was difficult.