Hamish
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peregrinekiwi.bsky.social
Hamish
@peregrinekiwi.bsky.social
Game Designer. Classicist, (Ancient) Historian, Historical Games Studier. Pākehā. He/him/his.
@TheSprawl_RPG, @ardensludere, @peregrinekiwi@dice.camp & Twitter.
Honestly, *chefkiss* right here.
September 30, 2025 at 6:12 PM
(I usually take "long" as "unending multi-year campaigns that fade out rather than have an ending".)

Normalise arcs and endings.
September 12, 2025 at 8:12 AM
Another useful thread, this one expanding on AW's cycle of play and the tension between "gets good after 6 sessions" and how some people interpret "not good for long campaigns"
bsky.app/profile/supe...
The fact that @jdragsky.bsky.social brings up, specifically, the NON-expressionist elements of Apocalypse World got me thinking. Funny enough, I’d credit it as one of the games that opened up my own play in a similar direction.
good morning, i wrote a manifesto about a new direction for game design / play
possumcreek.medium.com/the-expressi...
September 12, 2025 at 8:10 AM
Another useful discussion of AW and it's play cycle. bsky.app/profile/supe...
The fact that @jdragsky.bsky.social brings up, specifically, the NON-expressionist elements of Apocalypse World got me thinking. Funny enough, I’d credit it as one of the games that opened up my own play in a similar direction.
good morning, i wrote a manifesto about a new direction for game design / play
possumcreek.medium.com/the-expressi...
September 12, 2025 at 8:08 AM
Reposted by Hamish
Even if you don't vote for your council (pls do but), tick that box for the referendum.

It is BINDING for three terms - so if it fails, no Māori ward for nearly a decade.

And EVERYONE votes, not just Māori. Tāngata Tiriti step up, Pākehā mā, you need to vote.
September 12, 2025 at 6:43 AM
One could definitely get bogged down in minutiae, still not satisfy everyone, and also make the whole thing unwieldy. I like the length of the manifesto as published.
September 11, 2025 at 8:15 PM
I don't have anything coherent to share here; something else to mull over, re-read jay's manifesto and re-read the source texts (because this is one of those big source-based games I do).
September 11, 2025 at 8:11 PM
One thing reading the manifesto and some reactions prompted was some thoughts on (damage) Conditions, the part of one particular design that I'm currently lightly stuck on.
September 11, 2025 at 8:09 PM
* It's not really a counter-manifesto (depending on how you define that), but as a philologist the aesthetic appeal of certain words and phrases is absolutely part of how I design games. (Kratophagia is probably my purist expression of that.)
September 11, 2025 at 8:07 PM