Juan Pereira
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pejuanso.bsky.social
Juan Pereira
@pejuanso.bsky.social
3D Character Artist | 23yr | He/Him
Contact: pejuanso3d@gmail.com
https://linktr.ee/pejuanso
Reposted by Juan Pereira
Hi all!
Together with Dotescuela we’re launching an ⭐️ONLINE WORKSHOP⭐️ on Stylized Characters in ZBrush!

❗️31 of January, 1 & 2 of February❗️
I’ll be showing all my secrets of character creation I’ve developed throughout the years 😎

More info: t.ly/JkV_a
December 12, 2024 at 1:26 PM
Reposted by Juan Pereira
Mine is actually a #gameart tutorial:

Heres a vegetation tutorial about how to get better results from your plants by adjusting their vertex normals

Some software handles this for you but here I show how you can quickly do that within Maya!

#environmentart #foliage #gamedev #videogames #tutorial
November 18, 2024 at 10:24 PM
Reposted by Juan Pereira
Hi I'm Danny and I create stylized characters in Blender✌️🫶
Learn at danny-mac.com
#b3d #blender3d #art #peach #jinx #lol #mario #amywinehouse
November 28, 2024 at 2:49 PM
December 9, 2024 at 10:08 PM
Good people! I have finished my last portfolio piece, if you can support it I would really appreciate it 🙂
www.artstation.com/artwork/Bk9arm
Jacky Calloway - Scene of Murder, Juan Pereira
Hello! I'm very excited to finally share this latest project that I've been working on for the past 12 weeks. To date, it's the project where I've learned and grown the most as an artist. Before even ...
www.artstation.com
December 9, 2024 at 1:43 PM
Reposted by Juan Pereira
Hello! My name is Josh Sawyer. I’m a video game writer, designer, and director active in the RPG genre. I directed Fallout: New Vegas, Pillars of Eternity 1 & 2, and Pentiment.
November 9, 2024 at 12:37 AM
Reposted by Juan Pereira
For those who don’t know, I wanted to share some images of past work. One of the highlights of my career was being given the opportunity to create the character model for Riley in The Last of Us Part I. The chance to bring new life to such a lovable character still means the world to me.
December 5, 2024 at 10:23 PM
Reposted by Juan Pereira
Stitch Update. Added lineart, should be more contrast now.
November 27, 2024 at 2:20 PM
Reposted by Juan Pereira
November 27, 2024 at 3:00 PM
Reposted by Juan Pereira
Make art that you think is fuckin sick as hell. Make the shit you never thought you could that you always wanted to see. Beat your insecurity to death and fight to become your own favorite artist.
November 26, 2024 at 5:18 AM
Reposted by Juan Pereira
If you're wondering what this thing does, I recorded me using this earlier this year. You might notice my mouse in the middle of the screen not moving. This entire video is just me using the 3D mouse in my left hand and nothing else.

Imagine trying to do this with keyboard and mouse navigation 😉
November 26, 2024 at 3:27 PM
Reposted by Juan Pereira
Hi everyone! My name is Colleen Larson, I’m a Senior Character Artist at Naughty Dog. Been in the games industry for 8 years now, and had the privilege of shipping The Last of Us Part I and II among others. Jumping to this platform and see if it’s a little more friendly than some other apps. Cheers!
November 22, 2024 at 3:55 PM
Reposted by Juan Pereira
uvchecker.vinzi.xyz Here's a really cool online tool to make your own uv grid texture

#gameart #3dModeling #3d
UV Checker Map Maker | VINZI
UV Checker Maker. Create your custom UV Checker maps for 3D models and download them for free
uvchecker.vinzi.xyz
November 25, 2024 at 3:55 AM
Reposted by Juan Pereira
Hi BSky! I'm Anya, a freelance 2D/3D environment game artist based in the UK. I have been quiet as I am travelling and getting inspired this year! I've seen a bit of Morocco, Spain, Portugal, France, Holland, Germany, Switzerland, Austria, Liechtenstein, and Italy, in my van. New art soon?
November 25, 2024 at 12:41 PM
Reposted by Juan Pereira
New pack! Inspiring character artists✨
#characterart #3dcharacterart

go.bsky.app/NpckAHs
October 25, 2024 at 9:50 AM
Reposted by Juan Pereira
We've decided to migrate from X to 👉 Bluesky! 🦋

On the Game Collective we
Share, Learn & Grow together

Want us to Share your wonderful news? Share it on our Discord and we'll spread it here!

Love what we're doing? Consider adding us to your starter pack to spread the love 💜
November 12, 2024 at 11:45 AM
Reposted by Juan Pereira
my last two hairstyles! going to try out GS curve tools next time, but overall i actually enjoy placing everything manually/with non-linear deformers :3c
November 18, 2024 at 7:52 AM
Reposted by Juan Pereira
Hello all! First posts here. Might as well flesh it out a bit with some of the characters I worked on from Jedi Survivor.

#jedisurvivor #gameart #gamedev #3dmodeling #characterart #characterdesign #3dart #starwars
November 17, 2024 at 9:59 PM
Reposted by Juan Pereira
Hi There😁I'm Marco, an Italian Character artist working at Forge Studios
artstation.com/taffuz
November 18, 2024 at 9:18 AM
Reposted by Juan Pereira
Every scratch, discoloration, surface blemish, or roughness variation will help sell the model and add a lot of visual storytelling. Contrast surface variations next to each other - but remember, none of this work will be worth it without good Lighting, so consider that too.
November 17, 2024 at 11:30 PM
Reposted by Juan Pereira
Character Artist Advice: Learn to push add Material Definition. It's important to have variation and separate exposed metal, painted metal, nylon, plastic, cotton, fabric folds, leather, rubber glass, denim, and brass - to elevate the visuals. A zBrush sculpt is not going to carry the whole model.
November 17, 2024 at 11:27 PM