https://www.youtube.com/@LDLearning
#UnrealEngine Gotham Knights, For Honor, BioShock Infinite, Homefront, etc.
In Arkham, I prototyped a CSI lab puzzle where players discover the creation of Man-Bats.
The fantasy of "world's greatest detective"- Before the final "2D" system, spline cameras zoomed into narrative puzzles.
#gamedev
#UnrealEngine
#Batman
In Arkham, I prototyped a CSI lab puzzle where players discover the creation of Man-Bats.
The fantasy of "world's greatest detective"- Before the final "2D" system, spline cameras zoomed into narrative puzzles.
#gamedev
#UnrealEngine
#Batman
Gotham University began the main story, also serving as a tutorial level. For a grounded sense of place, layout was re-imagined as looped circular paths connecting 3 campus buildings to a central plaza.
Commentary! 🔊
#gamedev
#UnrealEngine
#Batman
Gotham University began the main story, also serving as a tutorial level. For a grounded sense of place, layout was re-imagined as looped circular paths connecting 3 campus buildings to a central plaza.
Commentary! 🔊
#gamedev
#UnrealEngine
#Batman
The abandoned ruins of Arkham Asylum.
Shrouded in dark horror, the Bat family would uncover the League of Shadows grisly ritual of creating a Man-Bat army in a secret lab inspired by the 1990 film Darkman. 🧵
#gamedev #UnrealEngine #Batman
The abandoned ruins of Arkham Asylum.
Shrouded in dark horror, the Bat family would uncover the League of Shadows grisly ritual of creating a Man-Bat army in a secret lab inspired by the 1990 film Darkman. 🧵
#gamedev #UnrealEngine #Batman
Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.
I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.
#gamedev commentary! 🔊
#Batman
Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.
I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.
#gamedev commentary! 🔊
#Batman
2nd progression beat of the path leading to the Lazarus Pit.
I created the intact version of the #Batman Batcave to later extrapolate from it as a destroyed version. After navigating through the wreckage, players find the ancient entrance to the Lazarus Pit. #gamedev
2nd progression beat of the path leading to the Lazarus Pit.
I created the intact version of the #Batman Batcave to later extrapolate from it as a destroyed version. After navigating through the wreckage, players find the ancient entrance to the Lazarus Pit. #gamedev
League of Shadows tunnels leading to the Lazarus Pit.
As the final mission, I increased navigation difficulty by creating a grapple gun challenge with a death penalty. The grapple points planted by League ninjas were rigged with bombs to thwart interlopers.
#gamedev
League of Shadows tunnels leading to the Lazarus Pit.
As the final mission, I increased navigation difficulty by creating a grapple gun challenge with a death penalty. The grapple points planted by League ninjas were rigged with bombs to thwart interlopers.
#gamedev
...Exploring Level Design for Game Development
#leveldesign #gamedev
...Exploring Level Design for Game Development
#leveldesign #gamedev