https://www.youtube.com/@LDLearning
#UnrealEngine Gotham Knights, For Honor, BioShock Infinite, Homefront, etc.
I check it monthly out of morbid curiosity.
Here is latest “recommended feed”. Literally nothing but a MAGA fan I’ve never heard about.
Proves the algorithm of is by default a right wing booster. The feed for past 5 months.
I check it monthly out of morbid curiosity.
Here is latest “recommended feed”. Literally nothing but a MAGA fan I’ve never heard about.
Proves the algorithm of is by default a right wing booster. The feed for past 5 months.
In Arkham, I prototyped a CSI lab puzzle where players discover the creation of Man-Bats.
The fantasy of "world's greatest detective"- Before the final "2D" system, spline cameras zoomed into narrative puzzles.
#gamedev
#UnrealEngine
#Batman
In Arkham, I prototyped a CSI lab puzzle where players discover the creation of Man-Bats.
The fantasy of "world's greatest detective"- Before the final "2D" system, spline cameras zoomed into narrative puzzles.
#gamedev
#UnrealEngine
#Batman
Gotham University began the main story, also serving as a tutorial level. For a grounded sense of place, layout was re-imagined as looped circular paths connecting 3 campus buildings to a central plaza.
Commentary! 🔊
#gamedev
#UnrealEngine
#Batman
Gotham University began the main story, also serving as a tutorial level. For a grounded sense of place, layout was re-imagined as looped circular paths connecting 3 campus buildings to a central plaza.
Commentary! 🔊
#gamedev
#UnrealEngine
#Batman
I know there is a sprint button but I won’t use it because RoboCop doesn’t sprint.
The designers know that no one has any attention span in 2023 so there is a sprint button, but its essentially a “fast forward” for content.
No crouch button, and that is in character!
I know there is a sprint button but I won’t use it because RoboCop doesn’t sprint.
The designers know that no one has any attention span in 2023 so there is a sprint button, but its essentially a “fast forward” for content.
No crouch button, and that is in character!
The gruesome cemetery discoveries - nearly half of the original level - were eventually substituted with an objective in the asylum basement.
The co-op objectives were designed to allow players to split up, classic horror trope, to complete them separately.
The gruesome cemetery discoveries - nearly half of the original level - were eventually substituted with an objective in the asylum basement.
The co-op objectives were designed to allow players to split up, classic horror trope, to complete them separately.
The abandoned ruins of Arkham Asylum.
Shrouded in dark horror, the Bat family would uncover the League of Shadows grisly ritual of creating a Man-Bat army in a secret lab inspired by the 1990 film Darkman. 🧵
#gamedev #UnrealEngine #Batman
The abandoned ruins of Arkham Asylum.
Shrouded in dark horror, the Bat family would uncover the League of Shadows grisly ritual of creating a Man-Bat army in a secret lab inspired by the 1990 film Darkman. 🧵
#gamedev #UnrealEngine #Batman
#gamedev (and action movies) love industrial settings - contrived #leveldesign for gameplay are more easily justified/obfuscated by the complexities of the source inspirations.
Used 80% vanilla UE shape meshes + proxies .
#gamedev (and action movies) love industrial settings - contrived #leveldesign for gameplay are more easily justified/obfuscated by the complexities of the source inspirations.
Used 80% vanilla UE shape meshes + proxies .
Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.
I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.
#gamedev commentary! 🔊
#Batman
Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.
I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.
#gamedev commentary! 🔊
#Batman
2nd progression beat of the path leading to the Lazarus Pit.
I created the intact version of the #Batman Batcave to later extrapolate from it as a destroyed version. After navigating through the wreckage, players find the ancient entrance to the Lazarus Pit. #gamedev
2nd progression beat of the path leading to the Lazarus Pit.
I created the intact version of the #Batman Batcave to later extrapolate from it as a destroyed version. After navigating through the wreckage, players find the ancient entrance to the Lazarus Pit. #gamedev
Concept art meets reality.
Although the “squids” anticipated non-humanoid metal robots in the Matrix future, it would be exciting now to see more robot concepts with encephalopod forms and non-metal composition in new sci-fi.
youtu.be/Q2yYclPaEV0?...
Concept art meets reality.
Although the “squids” anticipated non-humanoid metal robots in the Matrix future, it would be exciting now to see more robot concepts with encephalopod forms and non-metal composition in new sci-fi.
youtu.be/Q2yYclPaEV0?...
Seen here is the original pitch doc.
Seen here is the original pitch doc.
League of Shadows tunnels leading to the Lazarus Pit.
As the final mission, I increased navigation difficulty by creating a grapple gun challenge with a death penalty. The grapple points planted by League ninjas were rigged with bombs to thwart interlopers.
#gamedev
League of Shadows tunnels leading to the Lazarus Pit.
As the final mission, I increased navigation difficulty by creating a grapple gun challenge with a death penalty. The grapple points planted by League ninjas were rigged with bombs to thwart interlopers.
#gamedev
My first mods used the exact same technique jkdf2.net/JKBot/JKArch...
My first mods used the exact same technique jkdf2.net/JKBot/JKArch...
...Exploring Level Design for Game Development
#leveldesign #gamedev
...Exploring Level Design for Game Development
#leveldesign #gamedev
This one I took directly with my iPhone, are you having trouble with same?
This one I took directly with my iPhone, are you having trouble with same?