Dan Magnusson
pastadiablo.com
Dan Magnusson
@pastadiablo.com
Game developer, iOS expert, Ex-Amazon.

Making a game about counting adorable eldritch Voids 🐈‍⬛. Sign up for future beta here: https://cutt.ly/voids-beta
Probably my most productive week in a long time! 🎉 NPC dialogue🗣️, overworld animations🌎, level information bubbles💭, it has it all!

#screenshotsaturday #indiedev #pixelart
October 11, 2025 at 9:05 AM
This might have been a mistake, but I've made an overworld map. 😵🌎🐈‍⬛

#indiedev #pixelart
October 10, 2025 at 2:13 AM
The Ancient Castle is probably one of the coolest biomes I've worked on. It has so much detail in its tileset that it will have multiple sub-biomes within it. Here's the first of those: The Ramparts.

#gamedev #indiegame #screenshotsaturday
October 4, 2025 at 8:40 PM
Just a coupl’a buds watching the sun set!❤️🐈‍⬛🌅🐈‍⬛❤️

#indiedev #pixelart
October 3, 2025 at 8:03 PM
I added this new ✨shader effect✨ at the end of a level to show which Voids you were able to rescue! ❤️‍🔥🐈‍⬛❤️‍🔥🐈‍⬛❤️‍🔥

#indiegame #indiedev #gamedev
October 3, 2025 at 8:45 AM
If a Void gets counted in the dark, is it it still adorable? How about eldritch?

#indiedev #gamedev #pixelart
September 28, 2025 at 9:57 AM
The tilesets I use have these animated doodads (trees and grass and stuff). To fake blowing in the wind, I made a little script to attach to each object that applies a random speed, duration, and pauses. It works surprisingly well.

#indiedev #gamedev #pixelart #screenshotsaturday
September 27, 2025 at 8:51 AM
In my game, every level always had the same amount of Voids. There are a few ways to solve this - I chose to add a flag I can set on each Void that, if set, gives them only a 50% chance to spawn. I called this flag "Schrodinger", which I thought was funny.

#indiedev #gamedev
September 25, 2025 at 9:01 PM
My counter used to be just a number with arrows. Mid-gamejam I saw my wife crocheting with a tally counter, “borrowed” it as reference, and rebuilt it in pixels.

I've since given that fever-dream tally counter a glow up. Which do you prefer?

#pixelart #indiedev
September 24, 2025 at 7:36 PM
I got complaints from the 🐈‍⬛Voids🐈‍⬛ that the houses in the 🛖Village🛖 were starting to feel a little cramped, so I built an abandoned 🌳Forest Temple🌳 for them to roam around in.

🤔What sort of biome should I build for them next?🤔
September 21, 2025 at 7:50 PM
My game didn't really have a "lose" state if you greatly miscounted the Voids - you just didn't earn stars. But the fate of reality is at stake here! So I added something extra that happens when you earn zero stars...

#indiedev #pixelart
September 20, 2025 at 9:43 PM
Can you count how many Voids are hidden in each level before time runs out? In my game, if you have the right number at the end, you win!

#indiedev #gamedev
September 19, 2025 at 4:51 AM
I've had questions about what you do in my game about helping adorable eldritch Voids get back home.

Here's a hint: the core mechanic is based on my favorite Mario Party 2 minigame. Can you guess which one?

#indiedev #gamedev
September 16, 2025 at 1:04 AM
When Voids fall into our world from Somewhere Else, they can suddenly appear anywhere. I wanted to do more than have them simply fade in though, so I created these animations for when they spawn.

#indiedev #gamedev #pixelart #blackcats
September 15, 2025 at 4:14 AM
They adore scritches.
September 13, 2025 at 12:14 AM
I have a secret. I've been lying to you. The cats in my game aren't actually cats. They're Voids, creatures from another plane known as Somewhere Else. To represent that, I applied a particle effect to each Void. I think it gives them eldritch vibes!

#indiedev #gamedev #pixelart
September 12, 2025 at 10:01 PM
Now that my cats were animated, I needed a place for them to run in!

I searched itch.io for tilesets and found the gorgeous SideScroll Worlds series by Szadi Art.

After tweaking the saturation, I assembled the house you see here.

#indiedev #gamedev #pixelart
September 11, 2025 at 10:14 PM
In addition to movement, I wanted to have other, static animations as well. I'll eventually need way more, but this will work to start.

I think my favorite is the snoozin' cat draping its tail. Which is your favorite?

#indiedev #gamedev #pixelart
September 10, 2025 at 9:19 PM
For whatever reason, I found animating a running cat to be much easier than a walking one.

There was difficulty with all the limbs being exactly the same color, but I had...reasons for that.

#indiedev #gamedev #pixelart
September 9, 2025 at 8:13 PM
Once I'd selected the look of my cat sprite, I needed to figure out how to make it walk right!

I'd animated bipeds before, but quadrupeds were new to me. I think I got pretty close for a programmer, but realized some limbs were off-sync much later.

Know which ones?

#indiedev #gamedev #pixelart
September 8, 2025 at 5:19 PM
(for those curious, these are in a 16x16 setting. I also tried 8x8 as well but I found they didn't read as cats as well. and you definitely don't want to see my 32x32 attempt)
September 5, 2025 at 4:40 PM
During the Black Cat Game Jam last year, all the assets of black cats I found available online didn't quite match what I wanted.

So I tried my hand at making a ton of pixel cats in Aseprite. Some of them look really weird! But some looked pretty good too! Which is your fave?

#gamedev #indiedev
September 5, 2025 at 4:30 PM