OldSchoolPixels
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oldschoolpixels.com
OldSchoolPixels
@oldschoolpixels.com
(He/Him) Senior freelance #GameDev, lead programmer on Dustgrave: A Sandbox RPG (https://store.steampowered.com/app/2393370) and working on some personal projects.
Portfolio and contacts: https://www.oldschoolpixels.com
TNG rewatch is going well.
September 23, 2025 at 7:25 AM
I wanted to add some simple collectible to #GetKeyOpenDoor but I didn't want the classic coin, so I opted for a small flame in style with the game. Damn, drawing animated flames is hard... This one isn't great but will do for now.

#GameDev #PixelArt
September 11, 2025 at 3:54 PM
Here is an example of what I can do with the signal handlers from my previous post and a pressure plate that can also be activated by moving slimes.

#GetKeyOpenDoor #GameDev #PixelArt #LevelDesign #MadeWithDefold
July 31, 2025 at 7:20 PM
During a brief holiday, I implemented entity signals with propagation, delay and signal queues to keep the player input sequence when there is a delay.

Here is a test with a lever as a signal producer and some blinking platforms as signal targets/propagators.

#GameDev #PixelArt #GetKeyOpenDoor
July 28, 2025 at 4:36 PM
Another slime for #GetKeyOpenDoor. This one is on a roll! Making these pixels has become a sort of retreat from... *gestures at the world in general*
Now I need to bring them to life in a test level.

#GameDev #PixelArt
June 11, 2025 at 8:03 PM
I'm enjoying drawing these little slimy #PixelArt foes for #GetKeyOpenDoor. I'm no artist, but at this resolution I feel like I can experiment within my limits. Gave the previous slime a red eye, to make it a little more menacing, and made it jump.

#GameDev
June 10, 2025 at 4:09 PM
A running slime enemy.
Someone might find it cute, but better not try to pet it.

#GetKeyOpenDoor #PixelArt #GameDev
June 8, 2025 at 1:53 PM
Update on #GetKeyOpenDoor progress. In short bursts, in the last few weeks, I have:
- Widened the resolution a bit
- Got a title screen and menu
- Added a transition showing elapsed time and number of deaths
- Started a few tutorial levels

#GameDev #PixelArt #MadeWithDefold #ScreenshotSaturday
May 31, 2025 at 10:14 AM
Implemented ladders (they are HARD to get right), first hurting entity, death and respawn.

#GameDev #Defold #PixelArt #GetKeyOpenDoor
April 13, 2025 at 1:49 PM
Hey everyone, remember the imp game thing? Because I've come up with a very clever title 😬

#GameDev #Defold #PixelArt
March 28, 2025 at 5:38 PM
Folks, that imp thing has got a bit out of hand...

#GameDev #Defold #PixelArt
March 21, 2025 at 5:40 PM
Mh... Made a running fire imp in 8x8 pixels. Do you like them? I like them. #PixelArt #GameDev
March 19, 2025 at 12:55 PM
I made an experiment: I powered through my deep aversion for Lua and tried to rebuild everything I made for my kid's small game in #Defold. It took me a week, working in my spare time, as usual, and I also managed to make a mostly decent start screen.

(small 🧵)
March 15, 2025 at 4:49 PM
You guessed right: frame sequences. Now the sprite animations are assets bundled in the content file like the rest. No more hardcoded rectangles in my code! Yay!

#GameDev #C99 #SDL #OSPFramework
February 25, 2025 at 5:21 PM