Octodemy
octodemy.bsky.social
Octodemy
@octodemy.bsky.social
🕹️Learning about game dev.
📺Youtube channel: https://www.youtube.com/@octodemy
Made a debug curve visualizer for Godot to help showcase the actual values inside the curve.

The graph class can choose if they want to draw the curve and background, so I can overlay each of the wheel points on top of each other like in the video.
November 1, 2025 at 3:03 AM
Build some graph debug tools for Godot to help me visualize why things happens.

It uses the Expressions class to evaluate code so I can quickly set it all up in the inspector to check stuff.
October 27, 2025 at 2:57 PM
Who else gets annoyed when ProceduralSkyMaterial's sky and ground horizon colors doesn't match in Godot?

Learning InspectorPlugins, the first thing I had to make is syncing these colors.
October 10, 2025 at 2:33 AM
Here's what I was trying....

I thought it was all due to how small the coin was.
I had been messing around with the physics solver properties for quite a while trying to "fix" this.

Who knew the model's trimesh was the culprit all along.
October 2, 2025 at 7:48 PM
The root of all my problems...

I've thought Godot had been giving me wonky trimesh collision generation.

Now I know why....
October 2, 2025 at 7:46 PM
Natural object placement with physics in the editor.

Right now it simulates all rigidbodies in the scene.
I think I'll add a filter to only simulate selected objects so you won't mess up your scene later.

#godot
September 29, 2025 at 6:56 PM
There is always something hidden behind meshes.

Make sure to always scan things with your stencil shaders.

#godot #stencilshader
September 28, 2025 at 9:58 PM
It's really fun playing around with stencil shaders in Godot 4.5 now.

It's incredible how simple masks can help create some awesome new effects now.

#Godot
September 12, 2025 at 12:08 PM
Have you ever wonder how to draw textures in Godot?

I've just made a new tutorial on how to make your very own paint system. Check it out!

www.youtube.com/@octodemy

#Godot #GodotTips
September 11, 2025 at 7:36 AM
Got sidetracked while exploring how sub-viewports works in 2D.
When I realized, I had made this.

Had to make some funky code to take the photos of the background layer (which had bloom&brightness adjustments), the moving objects that didn't and also not screenshot the text.

#Godot
August 19, 2025 at 10:29 PM
Experimenting with custom StyleBox'es in Godot, I've made a Stacked StyleBox that is very useful to create buttons.
August 7, 2025 at 9:41 AM
Got everything I wanted done using Godot's drag and drop system.

A tutorial will be coming out soon on how to use and solve all the problems I encountered along the way.
July 27, 2025 at 3:49 PM
I fell into the drag and drop system rabbit hole.

This is using the Godot's builtin drag drop solution.

There are some limitations, but I've found workarounds for them.
I'll make a quick video about it before I forget everything.

#godot
July 21, 2025 at 12:23 AM
Here's a little prototype I made last month that led to those couple of RTS tutorials I made.

I was experimenting on how to code AI with state machines.

#godot
July 20, 2025 at 3:53 AM
Last week, I found out I was using Godot's navmesh settings completely wrong while trying to fix ramp corners.

Now things finally makes more sense.
July 15, 2025 at 11:30 PM
Playing around with RTS things now.
Here's the unit selection working.
July 6, 2025 at 2:23 PM
I make a lot of small projects that never see the light of day, so I'll post here what I'm currently doing just in case.

Last month or so I was playing with making a physics raycast car.

You can follow its progress and make your own with the tutorial series here:
www.youtube.com/watch?v=9Mqm...
June 28, 2025 at 9:53 AM
2D fake walls can be achieved with only tilemap layer's custom data.... kinda.
March 17, 2025 at 4:41 AM
Did you know?

The last selected script files will have blue names.
The more recent it is, the bluer its name will be.

#Godot #GodotTips
December 25, 2024 at 5:50 AM
I fell into the PICO-8 fantasy console rabbit hole.

It's really fun making games with limitations.

It has an incredible community.
And the tutorial series by LazyDevs is such a great introduction.
December 18, 2024 at 2:24 AM