Octodemy
octodemy.bsky.social
Octodemy
@octodemy.bsky.social
🕹️Learning about game dev.
📺Youtube channel: https://www.youtube.com/@octodemy
Not sure this is something that would be able to merge into core. This type of stuff is encourage to be addons instead.

But it is really just a single script, you can just plug it in an empty Node2D and use it when you need it.
Here's the script: pastebin.com/2LGpH149
The code's a bit messy tho.
graph_var_tracker.gd - Pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
pastebin.com
October 28, 2025 at 1:35 AM
It's just a single script I made for myself.

Here it is if you want to take a look around: pastebin.com/2LGpH149

Just plug it in inside a Node2D and setup the variable to track.
The code its a bit messy because its debug stuff, but I'm sure you can figure it out.
graph_var_tracker.gd - Pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
pastebin.com
October 28, 2025 at 1:32 AM
Great tip!
Just found out glb models uses backface culling properly when using "internal materials".

But they changed to "culling disabled" after extracting the materials.

It seems when you extract the material, it'll follow whatever blender's material cull settings is (the camera cull checkbox).
October 10, 2025 at 11:14 AM
Here's what I was trying....

I thought it was all due to how small the coin was.
I had been messing around with the physics solver properties for quite a while trying to "fix" this.

Who knew the model's trimesh was the culprit all along.
October 2, 2025 at 7:48 PM
@passivestar.bsky.social Excuse me, how were you able to have shadows inside the stencil?

I can't think of any way to have that be possible.
My shadows are also rendered in the outside world and are not stencil masked. I tried a few different things but none worked.
September 21, 2025 at 1:22 AM
Agreed, I'm so dependent on this to orient myself in 3D that I had to make a godot addon just to add this to the engine so I could work in 3D scenes there.
August 7, 2025 at 5:00 AM
I think you already saw this by now, but I made a video tutorial going over the problems and solutions here: www.youtube.com/watch?v=pXEX...
Creating complex 3D navigation | Fixing navmesh problems in Godot
YouTube video by Octodemy
www.youtube.com
July 21, 2025 at 1:22 AM