Oak the Wise
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oakthewise.bsky.social
Oak the Wise
@oakthewise.bsky.social
Indie Game Developer (Mostly Unreal Engine) with a poor media presence and zero marketing budget.

Enjoy my updates :-)

https://store.steampowered.com/app/3250410/Yaku_Slap/?beta=1

Or checkout the Discord

https://discord.com/invite/MQzXXeNUj7
When score go up, coin go bing!

Get your hit of dopamine right now by checking out the Yaku Slap Demo on Steam for NextFest!!

store.steampowered.com/app/3570690/...

#IndieDev #IndieGame #SoloDev #Hanafuda #koikoi #UnrealEngine #SteamNextFest
June 11, 2025 at 11:25 PM
Welp! Next Fest has officially started and numbers sure do go up... and they're bots. So here is Uncle Sambot telling you to get out there and do your part!

Claim my game!

#IndieDev #IndieGame #SoloDev #Hanafuda #koikoi #UnrealEngine #SteamNextFest
June 10, 2025 at 2:20 AM
Celebrating my demo release for Next fest (Starting tomorrow) with a fun video.

#IndieDev #IndieGame #SoloDev #Hanafuda #koikoi #UnrealEngine #SteamNextFest
June 9, 2025 at 12:25 AM
The time has finally arrived for my demo release! 🎴

Try out the Yaku Slap demo on Steam now! Please leave a review. It's not perfect but it's mine and it's out and I can share it with you!

store.steampowered.com/app/3570690/...

#IndieDev #IndieGame #SoloDev #Hanafuda #koikoi #UnrealEngine
June 7, 2025 at 6:21 PM
Hey, it's been a minute or 14400 give or take but two things I have been working on are updating some of the visuals to try and bring everything in line and adding a highlight to cards in hand when there is a match on the board. Let me know what you think! ☕🎴

#indieDev #IndieGame #SoloDev #Hanafuda
April 15, 2025 at 12:17 PM
As with hobbits I will be giving out presents to others on my B-day! Comment here (I will DM you a key) to get an early look at my up coming demo for Yaku Slap! (First 200 only). If you get one please leave a review!

#Birthday #GameDemo #SoloDev #IndieGame #IndieDev #Hanafuda #Koikoi
March 26, 2025 at 7:55 PM
Back from a small break!

I have a new effect to show. This goes off for each item on a card when that item is activated. This includes other items that trigger other items.

#IndieDev #IndieGame #SoloDev #Hanafuda #koikoi #UnrealEngine
March 18, 2025 at 7:10 PM
First Draft of my "Thanks For playing" screen for my demo. Looking for feedback on how I can improve it.

#IndieDev #IndieGame #SoloDev #GameDemo #Feedback #Hanafuda
February 28, 2025 at 8:17 PM
Moving into testing my game's mobile offerings. I have a working version for those on steam who would like to remote play on a mobile device. Next is packaging out an Android version to test and bug hunt on.

#IndieGame #IndieDev #SoloDev #MobileGame #Hanafuda
February 24, 2025 at 6:42 PM
Finally finished up the first drafts of all my tutorial maps to help teach the player the various things they need to know.

Now I am tracking down bugs with them and seeing where I can make it more engaging. Need more ☕

#IndieDev #SoloDev #IndieGame #Hanafuda #NeedsCoffee
February 21, 2025 at 7:21 PM
Still working on tutorial maps. I have broken them into 4 sections and I am about 70% done with all of them over all. That being said this only took me a couple of minutes but it's just so satisfying.

#IndieDev #SoloDev #IndieGame #Hanafuda #Satisfying
February 19, 2025 at 9:25 PM
Update on the Fight Tutorial for my game. Almost finished with it. Need to polish it up and add a few more things but I think it's looking pretty good.

If it looks cool feel free to help me out with a wishlist 👉👈

#SoloDev #IndieGame #Hanafuda #IndieDev #KoiKoi
February 14, 2025 at 3:13 AM
Mostly just working on my Tutorial level and getting everything to work with the very specific scenarios I will be using to teach the player. I based the look off of the camp site image in game.

#SoloDev #IndieGame #indieDev #UnrealEngine
February 11, 2025 at 9:54 PM
The stream was a lot of fun. My game chose today to showed new bugs 😅 but now I am aware of them I can fix them so...good new/bad news?

Also steam fixed my build depot and I was able to push the final boss mechanics Gif if set to "Graphic Media" But is just a spoiler

#SoloDev #IndieDev #IndieGame
February 7, 2025 at 6:40 PM
So far today:

- Added sounds to buttons
- Added highlight effect to buttons
- Added scores to Yaku Tostie
- Added effect for shops to show when things can't be bought (not enough gold)

#Devlog #SoloDev #IndieDev #Hanafuda
February 3, 2025 at 5:55 PM
Got hung up on tracking down a "bug" with the gold just to find out I forgot to set a bool back to false after testing :sigh:

- Added an effect and sound for when the player earns gold
- Sussed out a "bug" where the payout of gold was too high
January 29, 2025 at 9:13 PM
I asked my community what kinds of spells they want to see and @nalamare.bsky.social suggested a Scrying spell. BAM! What else you got?!

(The gif is quick but the middle card is selected and the selected card goes to the top of the deck)

#SoloDev #UnrealEngine #Hanafuda #Steam
January 28, 2025 at 5:41 PM
When you learn you need a couple thousand wishlists to appease the algorithm.
January 23, 2025 at 9:26 PM
Oh yea! A couple of days ago I added a red ripple animation to the cards when a card is chosen for an attack and added attack animations for all damaging monster abilities (see example in gif)

It's been fun learning Niagara (particle effects)

#SoloDev #IndieDev #UnrealEngine #Hanafuda
January 23, 2025 at 7:02 PM
Some days be like that (I have been watching Abbett elementary) and this was the first thing my brain spat out.

Your trash looks good though, nice work!
January 23, 2025 at 5:58 PM
As a starter here is a small taste of my dev log.

Working on adding in new enemies.
- I have created a new boss who's named Thumb One.

They are all a little Zany.
January 23, 2025 at 2:26 PM