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nuzcraft.bsky.social
nuzcraft
@nuzcraft.bsky.social
Hi, I make games and play Monster Hunter.

🐘- @nuzcraft@mastodon.gamedev.place

https://nuzcraft.com
the prestige mechanic is complete sans juice. if you can hit the 50% flip, you can get coins for the prestige shop I'm implementing next. It's like a mini unfair flips just to keep playing knock-off unfair flips #GameDev #IndieDev #Fliplike #GodotEngine store.steampowered.com/app/4112820/...
November 14, 2025 at 3:30 AM
FLIP YA COINS. Yes I played Q-Up today. Yes I animated a coin flip. Yes I re-recorded this short clip 8 times because ANGUISH #GameDev #IndieDev #Fliplike #GodotEngine store.steampowered.com/app/4112820/...
November 9, 2025 at 5:27 AM
heyo, the prestige mechanic is almost there. I have some optimizations to do + some animation work and more UI #GameDev #IndieDev #Fliplike #GodotEngine store.steampowered.com/app/4112820/...
November 8, 2025 at 4:22 AM
Hello #PitchYaGame, I'm making a cruel dungeon crawling incremental inspired by Unfair Flips!

Wishlist Unfair Dungeon: store.steampowered.com/app/4112820/...
November 7, 2025 at 3:59 PM
The Coin of Rehtaeh grows hot in your palm. Will you accept the Coin’s Judgement? Upcoming feature in Unfair Dungeon #GameDev #WifiOut #IndieDev
November 7, 2025 at 4:31 AM
ANNOUNCING a new blog post about how the jam game got a steam page nuzcraft.com/blog/2025110... #GameDev #IndieDev #GodotEngine #Steam #Blog #Fliplike
November 5, 2025 at 4:06 AM
HA! HA! HA! You thought you won! You're not but a fraud! store.steampowered.com/app/4112820/...
November 1, 2025 at 12:03 AM
backtracking will open the door for faux wins and also allows me to add some branching paths down the road - a lifeline for frustrated players and avoidable for those who want the true random experience #GameDev #IndieDev #GodotEngine #Godot #Fliplike store.steampowered.com/app/4112820/...
October 31, 2025 at 2:35 AM
now that the steam page is up, I started my BIG feature list for Unfair Dungeon. First is to try allowing the player to backtrack - it saves a step but breaks the combo. #GameDev #IndieDev #GodotEngine #Godot #Fliplike #Steam #Prototyping store.steampowered.com/app/4112820/...
October 30, 2025 at 1:16 PM
Results were not as high as I expected based on the generally positive feedback 😞 I’ve been overlooking the sour parts of the game loop that aren’t charming. #LudumDare is a tough jam. I will persevere!
October 25, 2025 at 11:14 AM
**ANNOUNCEMENT** Steam page is under review! Unfair Dungeon (previously Random Walk) will be available to wishlist soon. I have fun plans for this. Follow my blog at nuzcraft.com or nuzcraft.substack.com for updates. #GameDev #IndieDev #GodotEngine #Godot #Steam
October 24, 2025 at 2:31 PM
New book, pretty excited
October 6, 2025 at 9:57 PM
My first #LudumDare! Random Walk is inspired by @hthrflwrs.bsky.social’s Unfair Flips and in playtesting it made a child cry in frustration. Try it out! #GameDev #IndieDev #GodotEngine nuzcraft.itch.io/random-walk
October 6, 2025 at 6:21 PM
It's not much yet, but this #zettelkasten is taking shape. I've found it useful for holding onto some game jamming tips & summarizations - it takes time to stop and write more notes, but I think it will be worth it #GameDev
September 29, 2025 at 11:58 PM
another ~hour to finish gameplay
- reach depth 200 for $$$
- survive on snacks
- collect coins

I really like this game. It was good practice to get something that feels good in a couple hours. After this, a good polish pass w/ art, sounds could do lots #GameDev #IndieDev #Roguelike #LudumDare
September 26, 2025 at 3:29 AM
30 mins planning + a little over 1 hr dev and it feels okay for a start. Drop down the darker holes to drop farther. Eventually you take damage, eat snacks, collect coins. I will give it another hour later, I think that will be enough to have a complete loop. #GameDev #IndieDev #LudumDare
September 24, 2025 at 3:21 AM
getting closer to interesting decisions... kill kobolds for XP (blue), or kick them into the pit for coins (yellow) - the shop will focus on temporary buffs/tradeoffs compared to level-ups #GameDev #IndieDev #Roguelike
September 23, 2025 at 2:37 AM
after a week-ish of reading and setting up a zettelkasten, I added some coins to nuzcraft's kicking kobolds #GameDev #IndieDev #Roguelike ..sry..the coins are at the END of the gif...
September 22, 2025 at 2:57 AM
graphical tiles are in! I need to fix some references to keep the ascii display as it was, but this is the last major hurdle before v0.03. Let me know if you like keeping the hero as an @ sign. Tiles by @mrmotarius.bsky.social #GameDev #IndieDev #Roguelike #Love2D
September 10, 2025 at 6:37 PM
added support for font + scaling preferences. most fonts look bad at 1.5x scaling but sometimes you need that if 12px is too small and 24 is too big. Next is some font mapping so we can get some new glyph rendering #GameDev #IndieDev #Roguelike #KickingKobolds
September 9, 2025 at 3:09 AM
in addition to support for control preference, I added support for color preferences. Here are some bad examples of a potential green-mode and light-mode #GameDev #Roguelike #IndieDev #Love2D #KickingKobolds
September 8, 2025 at 8:30 PM
experimenting with a new font. It's 8x16 instead of square. I think it looks nice in the new colors. I need more time to tinker. I might end up combining a set of tiles with a font I like to get the best of everything. #GameDev #IndieDev #Roguelike #Love2D
September 7, 2025 at 3:13 AM
Updated color palette, screenshake, and support for more variation across the same tiles. Prepping for v0.03. #IndieDev #GameDev #Roguelike
September 6, 2025 at 3:45 AM
not flashy but adding AOE to stomping can be powerful. The nearby kobolds get obliterated by the stomp-wave #GameDev #IndieDev #Roguelike
September 3, 2025 at 10:33 PM
targeting is hard. WALL KICK upgrade is up and running + targeting mode to choose which wall to kick down. This seems powerful. #GameDev #IndieDev #Roguelike #Love2D
September 2, 2025 at 2:58 PM