Rendered on a 25x6 m LED wall, using Unreal Engine 5 and Postshot at BTH Virtual Production Studio Lab / Karlskrona Blue Port Studios. Based on a model by Andrii Shramko.
Kerbl, B., Kopanas, G., Leimkühler, T., & Drettakis, G. (2023). 3D Gaussian Splatting for Real-Time Radiance Field Rendering.
May 1, 2025 at 10:20 PM
Rendered on a 25x6 m LED wall, using Unreal Engine 5 and Postshot at BTH Virtual Production Studio Lab / Karlskrona Blue Port Studios. Based on a model by Andrii Shramko.
Kerbl, B., Kopanas, G., Leimkühler, T., & Drettakis, G. (2023). 3D Gaussian Splatting for Real-Time Radiance Field Rendering.