🏰 Kingdom: New Lands
🌱 Cloud Gardens
🍕 Pizza Possum
maybe.
I'll often spend time writing novice devs asking for advice..
(i should be writing code instead, I guess?)
but maybe it's some kind of therapy for me as well
maybe.
I'll often spend time writing novice devs asking for advice..
(i should be writing code instead, I guess?)
but maybe it's some kind of therapy for me as well
so I'm often tempted to add a little bit of AO, to subtly pull objects apart
and every time i rediscover that it messes up the particles, which SHOULD be flat (to blend together)
so I'm often tempted to add a little bit of AO, to subtly pull objects apart
and every time i rediscover that it messes up the particles, which SHOULD be flat (to blend together)
"how does this work again?"
"which scene do I open?"
"where does the content live?!"
I did fresh collaborators — and my future self — a favor by adding a little "welcome screen" to the Unity project.
"how does this work again?"
"which scene do I open?"
"where does the content live?!"
I did fresh collaborators — and my future self — a favor by adding a little "welcome screen" to the Unity project.
you think you won't need them and then later you do.
In this case: I needed to inspect how different terrain textures
influence grip and other driving behavior..
you think you won't need them and then later you do.
In this case: I needed to inspect how different terrain textures
influence grip and other driving behavior..
but then you also have to go and procedurally generate audio..
so now I'm clustering tree instances to set emitter locations!
(learned about DBSCAN in the process!)
but then you also have to go and procedurally generate audio..
so now I'm clustering tree instances to set emitter locations!
(learned about DBSCAN in the process!)
Saw I have one Game component that links to (mostly) everything in the game.
CUTE, THAT'S IT?!!? THAT'S THE ENTIRE GAME!?
Garbage Country is SO much bigger already! 🥹
Saw I have one Game component that links to (mostly) everything in the game.
CUTE, THAT'S IT?!!? THAT'S THE ENTIRE GAME!?
Garbage Country is SO much bigger already! 🥹
the hardest thing was updating the Inspector/Scene drawing,
and *drawing* those holes.. (so, NOT drawing them..)
but with some stencil buffer magic: voila.
the hardest thing was updating the Inspector/Scene drawing,
and *drawing* those holes.. (so, NOT drawing them..)
but with some stencil buffer magic: voila.
like 5 simple [SerializeField]s become a wall of code
So I went back to vanilla [CustomEditor] IMGUI (not even UITK)
BUT I see now that Rider has deep integration with Odin! So I’m tempted again
like 5 simple [SerializeField]s become a wall of code
So I went back to vanilla [CustomEditor] IMGUI (not even UITK)
BUT I see now that Rider has deep integration with Odin! So I’m tempted again
"just make it exist first"
"just make it exist first"
(sometimes I think: is *this* game really the best vessel for me just making a bunch of trees?! what game should I have made that's just about me making a bunch of trees for a year..?)
(sometimes I think: is *this* game really the best vessel for me just making a bunch of trees?! what game should I have made that's just about me making a bunch of trees for a year..?)
these tiny sketches are all I use, but they help me so much when going into Blender
these tiny sketches are all I use, but they help me so much when going into Blender
what is happening in our MONKEY ASS BRAINS that makes pick-up-able items so YUMMY?
what is happening in our MONKEY ASS BRAINS that makes pick-up-able items so YUMMY?
I built on top of Unity Splines for easier+faster editing
🪄 Shift click inserts points on closest segment
🗻 Moving snaps to ground
💁🏻♂️ but height of each point can be adjusted by holding CMD
with SplineMesher's "conforming" it's a dream!
I built on top of Unity Splines for easier+faster editing
🪄 Shift click inserts points on closest segment
🗻 Moving snaps to ground
💁🏻♂️ but height of each point can be adjusted by holding CMD
with SplineMesher's "conforming" it's a dream!