🏰 Kingdom: New Lands
🌱 Cloud Gardens
🍕 Pizza Possum
GARBAGE COUNTRY.
A lonely road trip through the ruins of a forgotten world.
feat. vast wastelands, tower-defense battles, upgrades, mysteries, & lots of driving.
But I picked up 2 new things:
1️⃣ Put saved games into a /{SteamId}/ subfolder of app data, so that multiple Steam users can share PC
2️⃣ Don't Cloud Save graphics settings cause they're pretty inherently tied to one machine!
Thanks!
blendogames.com/news/post/20...
But I picked up 2 new things:
1️⃣ Put saved games into a /{SteamId}/ subfolder of app data, so that multiple Steam users can share PC
2️⃣ Don't Cloud Save graphics settings cause they're pretty inherently tied to one machine!
Thanks!
I felt flattered
I felt flattered
maybe.
I'll often spend time writing novice devs asking for advice..
(i should be writing code instead, I guess?)
but maybe it's some kind of therapy for me as well
maybe.
I'll often spend time writing novice devs asking for advice..
(i should be writing code instead, I guess?)
but maybe it's some kind of therapy for me as well
so I'm often tempted to add a little bit of AO, to subtly pull objects apart
and every time i rediscover that it messes up the particles, which SHOULD be flat (to blend together)
so I'm often tempted to add a little bit of AO, to subtly pull objects apart
and every time i rediscover that it messes up the particles, which SHOULD be flat (to blend together)
"how does this work again?"
"which scene do I open?"
"where does the content live?!"
I did fresh collaborators — and my future self — a favor by adding a little "welcome screen" to the Unity project.
"how does this work again?"
"which scene do I open?"
"where does the content live?!"
I did fresh collaborators — and my future self — a favor by adding a little "welcome screen" to the Unity project.
you think you won't need them and then later you do.
In this case: I needed to inspect how different terrain textures
influence grip and other driving behavior..
you think you won't need them and then later you do.
In this case: I needed to inspect how different terrain textures
influence grip and other driving behavior..
People warn me about layouting performance, which has never been an issue for me.
But now I see the kind of UI for which it could be an issue. (So many items and so much nesting)
People warn me about layouting performance, which has never been an issue for me.
But now I see the kind of UI for which it could be an issue. (So many items and so much nesting)
but then you also have to go and procedurally generate audio..
so now I'm clustering tree instances to set emitter locations!
(learned about DBSCAN in the process!)
but then you also have to go and procedurally generate audio..
so now I'm clustering tree instances to set emitter locations!
(learned about DBSCAN in the process!)
Saw I have one Game component that links to (mostly) everything in the game.
CUTE, THAT'S IT?!!? THAT'S THE ENTIRE GAME!?
Garbage Country is SO much bigger already! 🥹
Saw I have one Game component that links to (mostly) everything in the game.
CUTE, THAT'S IT?!!? THAT'S THE ENTIRE GAME!?
Garbage Country is SO much bigger already! 🥹
the hardest thing was updating the Inspector/Scene drawing,
and *drawing* those holes.. (so, NOT drawing them..)
but with some stencil buffer magic: voila.
the hardest thing was updating the Inspector/Scene drawing,
and *drawing* those holes.. (so, NOT drawing them..)
but with some stencil buffer magic: voila.
like 5 simple [SerializeField]s become a wall of code
So I went back to vanilla [CustomEditor] IMGUI (not even UITK)
BUT I see now that Rider has deep integration with Odin! So I’m tempted again
like 5 simple [SerializeField]s become a wall of code
So I went back to vanilla [CustomEditor] IMGUI (not even UITK)
BUT I see now that Rider has deep integration with Odin! So I’m tempted again
"just make it exist first"
"just make it exist first"
(sometimes I think: is *this* game really the best vessel for me just making a bunch of trees?! what game should I have made that's just about me making a bunch of trees for a year..?)
(sometimes I think: is *this* game really the best vessel for me just making a bunch of trees?! what game should I have made that's just about me making a bunch of trees for a year..?)
these tiny sketches are all I use, but they help me so much when going into Blender
these tiny sketches are all I use, but they help me so much when going into Blender