Noel Berry
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noelfb.bsky.social
Noel Berry
@noelfb.bsky.social
Sometimes, when I'm in the right mood, I make video games and art. Or something.

Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
pretending to know how to do lighting
November 28, 2025 at 4:40 AM
still pretending to make a 3d game
November 15, 2025 at 12:17 AM
pretending i know how to make a 3d game
November 7, 2025 at 1:23 AM
hmm maybe a 3d platformer with a palette shader?
November 3, 2025 at 7:44 PM
yeah cuz you are
November 2, 2025 at 8:12 PM
maybe a 3d platformer? (model is modified from: kenney.nl/assets/mini-...)
October 29, 2025 at 8:13 PM
Melbourne was really cool! Awesome city, lovely people, hope to visit again some day. Next time I wanna see more outside the city on a longer trip
October 12, 2025 at 12:35 AM
genuinely, who cares? public services aren't businesses. it provides services that should be accessible to the entire population. it should not be expected to make that profitable.

www.cbc.ca/news/politic...
September 25, 2025 at 5:59 PM
I'm not gonna have time to make anything with this but I started on a tiny interactive web thing for Vancouver Game Garden using @pietepiet.com's art and LDtk (arrow keys): vangamegarden.com/events/02/ga...
September 22, 2025 at 9:48 PM
here's a pixelated 3d spinning heart I made for a thing today
September 2, 2025 at 4:19 AM
(if you are at all interested in doing this the csproj property is called DocumentationFIle:)
August 30, 2025 at 9:16 PM
A C# thing I really like for custom editors is that you can automatically generate xml from your comments, and then load those at runtime and display them using reflection. So now code-comments are also editor docs/information:
August 30, 2025 at 9:13 PM
Am I a speedrunner now?

(skipping stuff in the new DK game... but then not following through because I assume I need some kinda power up for this wind stuff)
July 25, 2025 at 3:25 PM
basically making a circa 2009 flash game (w/ @maddymakesgames.com)
July 24, 2025 at 12:32 AM
this is going to be the sequel to celeste
July 17, 2025 at 8:08 PM
trying to make something small in javascript and this language is so stupid lol. just trying to parse a json file, apparently "import" is the easiest way now. except it's so janky!
July 6, 2025 at 9:33 PM
yeah... this one would just keep adding to the circle but it becomes unwieldy past about 12 items.
July 6, 2025 at 7:39 PM
experimenting with a radial menu 🤔 (among other things, in City of None with @liamberry.ca)
July 6, 2025 at 7:05 AM
I just use C# for 95% of the game - hot reload and compile times being basically 0 in C# means it's very easy to iterate fast.

However, I do have a light node system I made for cutscenes, because it's convenient for one-off little events
June 19, 2025 at 9:33 PM
we custom code a lot of cutscenes because with C# hot reload it's faster and easier, so these are more for one-off little events. The bigger cutscenes still use the same system, but they just end up being a singular custom node haha
May 15, 2025 at 6:41 PM
it's 99% C#, but some of the lighter cutscenes use a little node graph I made:
May 15, 2025 at 6:40 PM
taking the subway (City of None with @liamberry.ca)
(metro map still wip / doesn't have art yet)
May 14, 2025 at 11:33 PM
I modeled the Farewell level select as well, forever ago. the bird is very weird but it's hidden by how small it is lol
May 7, 2025 at 5:55 AM
i open blender about once every 5 years and never remember how any of it works each time. i hide how bad it is by making it tiny :)
May 7, 2025 at 5:51 AM
here's a tiny 3d van
May 7, 2025 at 1:26 AM