Romy | Unsigned Double
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niminy.bsky.social
Romy | Unsigned Double
@niminy.bsky.social
Game dev & artist from South Africa.
Making Flibbius McDoogle and the Temple of the Toad King 🐢🐸
https://store.steampowered.com/app/3896500

And Fossil Quest 🦕🦴
https://unsigneddoublecollective.itch.io/fossil-quest

https://linktr.ee/romylatter
Nice win yesterday! We got featured on the front page of @gx.games and so far have almost 5000 plays and saw a nice wishlist spike 🥳
November 11, 2025 at 1:40 PM
I love the look of this, really beautiful environments wow 😍
November 11, 2025 at 5:26 AM
Ooh interesting artstyle
November 6, 2025 at 5:14 AM
Thank you!! We are leaning towards the more scripted larger areas that you can return to over time and had also thought of having better things further away that get unlocked so that's cool that you mention that. Then we could also add other characters there to talk to etc.
October 20, 2025 at 9:55 AM
The first option is more random while the second option is a bit more linear and curated and might have more of a sense of exploration. Which of these two options sounds more appealing to you?
October 20, 2025 at 9:14 AM
The players effect on the location would remain and there would be more opportunity for narrative/world building to happen. Eventually a player would clear out a whole location and have no reason to go back there.
October 20, 2025 at 9:14 AM
We are considering changing the locations so they are bigger and more curated. If we did this areas of them would get unlocked over time (through player upgrades/world events) so the player would go back and forth to the same location gradually exploring more of it.
October 20, 2025 at 9:14 AM
Currently they are smallish procedural dig sites that get regenerated each time you go there. If you leave a dig site half dug out, the next time you return to it it will be a fresh site to dig at and the layouts are somewhat randomly generated.
October 20, 2025 at 9:14 AM
My god this is beautiful! The colours 🥹 wowww
October 18, 2025 at 8:50 PM
🙌🙌🙌
October 17, 2025 at 9:23 AM