What a lovely remaster! Faithful to the original’s cruelty and poor conveyance (at least on the default difficulty settings), but with plenty of tweaks and new spit and polish to help it *feel* modern. Nightdive did a bang-up job here!
What a lovely remaster! Faithful to the original’s cruelty and poor conveyance (at least on the default difficulty settings), but with plenty of tweaks and new spit and polish to help it *feel* modern. Nightdive did a bang-up job here!
*the little FF guys Kari painted in 2011
**my office wall instead of stuck in a box for 2+ years
*the little FF guys Kari painted in 2011
**my office wall instead of stuck in a box for 2+ years
Best writing in any game I’ve played this year. Delightful dialogue, lovable characters, and to top it all off, the best thinky strategy in anything I’ve played since Into the Breach. Absolutely do not sleep on this one.
Best writing in any game I’ve played this year. Delightful dialogue, lovable characters, and to top it all off, the best thinky strategy in anything I’ve played since Into the Breach. Absolutely do not sleep on this one.
on Halloween, Nate can have little a Control, as a treat
on Halloween, Nate can have little a Control, as a treat
Oh man, what a hoot! Just a couple hours long, clever reuse of assets, confusing and deliberately misleading relationship to “canon” — every element designed to frustrate Gamers and positively delight me. Remedy is cookin’, and I say: let them.
Oh man, what a hoot! Just a couple hours long, clever reuse of assets, confusing and deliberately misleading relationship to “canon” — every element designed to frustrate Gamers and positively delight me. Remedy is cookin’, and I say: let them.
Some issues with pace, but only because it attempts to smash two of my favorite things together -- the Searching for Friends section of FFVI and the Building a Private Army element of Suikoden. Seven games in and this series is still going strong.
Some issues with pace, but only because it attempts to smash two of my favorite things together -- the Searching for Friends section of FFVI and the Building a Private Army element of Suikoden. Seven games in and this series is still going strong.
Right answers only.
Right answers only.
Plucked this out of my backlog because the art looked lovely, and found a perfectly cromulent Metroidvania. Borrows (steals) some stylistic cues from the GBA Castlevanias and Metroid Fusion. Some great bosses! You could do a lot worse.
Plucked this out of my backlog because the art looked lovely, and found a perfectly cromulent Metroidvania. Borrows (steals) some stylistic cues from the GBA Castlevanias and Metroid Fusion. Some great bosses! You could do a lot worse.
It would be a tall feat indeed to top the panache of Mafia III, and this one doesn't quite manage it, but boy howdy if it isn't a supremely confident lastofuslike. I wish this style of game was still in vogue; I'd gladly take more of these slimmed-down, focused outings.
It would be a tall feat indeed to top the panache of Mafia III, and this one doesn't quite manage it, but boy howdy if it isn't a supremely confident lastofuslike. I wish this style of game was still in vogue; I'd gladly take more of these slimmed-down, focused outings.
I’m a big fan of when games are small, cute, and take less than an hour to beat. No notes.
I’m a big fan of when games are small, cute, and take less than an hour to beat. No notes.
I didn't hop on the Remedy Train until the first Alan Wake, so it was very amusing to spend a couple hours shootin' my way through this one and seeing just how much of their "house style" was already in place from the jump -- and which bits of it they sprinkled into Alan Wake 2!
I didn't hop on the Remedy Train until the first Alan Wake, so it was very amusing to spend a couple hours shootin' my way through this one and seeing just how much of their "house style" was already in place from the jump -- and which bits of it they sprinkled into Alan Wake 2!