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neonarcadia.bsky.social
arcadia
@neonarcadia.bsky.social
They/She | 千里の道も一歩から
indie gamedev | fighting game/shmup enjoyer | pixel artist | aggressively anti-AI
addicted to putting particle trails on objects, send help
November 13, 2025 at 11:16 PM
we've got knockback, we've got explosions. We've got JUICE. Tell me this ain't fire, hahah. I'm so stoked to get further.
November 13, 2025 at 2:59 AM
DEBUGGING BY MASHING BUTTONS TO SPAWN MORE BOYS
November 12, 2025 at 6:24 AM
Oh! And, I forgot to mention, your hitbox (purple square) will shrink slightly when turning. Figured out how to do this the other day, I really love the AnimationPlayer's ability to dictate transforms for hitboxes and other data points. SUPER cool stuff.
November 11, 2025 at 10:39 PM
And here's how the laser's gonna look, I'm gonna have to figure out shapecast2d nodes, but I should be alright. Once I get that done, we'll be moving on to implementing Mio's orbital units! SUPER excited to get those moving ingame, I feel like they're gonna be super visually interesting.
November 11, 2025 at 10:33 PM
Started the implementation of the focus-fire laser, and implemented a speed clamp for more fine control! It feels REALLY natural to use already, but I'm gonna tweak it some more to get it perfect.
November 11, 2025 at 10:33 PM
Been a few days since I've posted anything for my project.. So here's what I've been busy on!

First, we've gone over the bullet cancel system and it's already feeling incredibly satisfying to use. Bullet cancels only happen when the enemy is killed at close range, so get up in their face!
November 11, 2025 at 10:33 PM
November 9, 2025 at 7:51 AM
OKAY SOOOOOOOOOOO....................
November 4, 2025 at 5:20 AM
thinkin' up UI ideas...
November 4, 2025 at 3:48 AM
So far, so good! We've got score items for bullet cancels in there, and they slorp in real nice.
November 4, 2025 at 12:40 AM
And I fixed the enemy's animations so now it idles, hell yeah. Now we're really cookin.

(and yes i listen to shmup soundtracks almost the entire time doing dev work lmao)
((shoutout to +TEK (@plustek.bsky.social) for the *excellent* ZeroRanger FM synth remix, i listen to it on repeat lmao))
November 1, 2025 at 7:36 AM
YATTA
November 1, 2025 at 6:30 AM
It's likely going to be a more complicated way, I'm using it all over all sorts of enemies. For example, here's the enemy type with his animations. Everything the pink color touches should show through to a space background.
November 1, 2025 at 4:42 AM
@fideldestro.bsky.social Hey there shader wizard!! If I wanted to make a sort of portal effect where a specific mask color on my animated sprites show through the background to a hidden background layer, how would you suggest I do that?

attached a dumb example of what I mean since I fumble my words
November 1, 2025 at 4:23 AM
Another enemy design in the bag. Wanted to include the rough concept too, because I actually just randomly had this design pop into my brain almost completely fully-formed and I just wanted to get it on the canvas immediately lol
October 31, 2025 at 6:54 AM
why does James Donald Bowman have a doppelganger in the group to hold the mic for the attendee questions he's taking
October 30, 2025 at 6:03 AM
Cyclops space dolphin playing with rainbow death energy? Hell yeah. enemy design sure is fun :b (the pink on the sprite will be a chroma-key mask color to show through to a persistent parallax space background. it'll look so cool.)
October 29, 2025 at 6:41 AM
they're one of my favorite furry design subsets tbh i love em
October 24, 2025 at 5:24 PM
to the person who quickly wrote in a comment and then deleted your comment about Alya's name and how I had written/stylized it: thank you. I love you. I hope this reads correctly, because it turned out it was a font issue before.
October 24, 2025 at 4:44 AM
I'm showing off a little bit more than I probably should right now.. But here's the main cast for a SHMUP I'm beginning earnest work on! I look forward to posting gameplay within the next few months. <3

Meet Mio, Beryll, and Alya!

#gamedev #shmup #pixelart #OCs
October 18, 2025 at 12:41 AM
booting up my navicust program to edit my porygon and fill him with bug data
October 17, 2025 at 9:08 PM
And I updated blue's idle portrait, bringing them more in line with the damage portrait.
October 16, 2025 at 9:41 PM
I've also done damage portraits for them, and I'm losin my dang brain about blue pilot's face, i'm so proud of it
October 16, 2025 at 9:39 PM
check out how far I've gotten today designing stuff!!
October 16, 2025 at 4:00 AM