Gamer
Bookworm
Full-time nerd
I learned the basics of Unreal Engine 5 and created this small scene with my barrel model to practice lighting and rendering.
I think it looks pretty good 💪
#3d #3dart #unrealengine #ue5 #render
I learned the basics of Unreal Engine 5 and created this small scene with my barrel model to practice lighting and rendering.
I think it looks pretty good 💪
#3d #3dart #unrealengine #ue5 #render
#3d #3dart #3dsculpting #zbrush
#3d #3dart #3dsculpting #zbrush
Well that pixelated rock from yesterday turned into a stylized runestone!
Looks kind of washed out but hey man #Zbrush is hard to get the hang of.
#3d #3dart #3dmodel #3dsculpting
Well that pixelated rock from yesterday turned into a stylized runestone!
Looks kind of washed out but hey man #Zbrush is hard to get the hang of.
#3d #3dart #3dmodel #3dsculpting
I worked with #Zbrush for the first time today. I'll be using a pressure pen but Zbrush is difficult to get used to for sure.
I'll be creating a runestone for class but so far I only have the blockout down, with crappy low resolution 😆
#3d #3dart #sculpting #lowpoly
I worked with #Zbrush for the first time today. I'll be using a pressure pen but Zbrush is difficult to get used to for sure.
I'll be creating a runestone for class but so far I only have the blockout down, with crappy low resolution 😆
#3d #3dart #sculpting #lowpoly
#3d #3dart #texturing #substancepainter #maya #lowpoly
#3d #3dart #texturing #substancepainter #maya #lowpoly
#3d #3dart #3dmodel #texturing #substancepainter
#3d #3dart #3dmodel #texturing #substancepainter
Still working on the barrel texture. Today I added a decal from the school on the top. Tried to make it look like it's branded into the wood 🤔
I also found some errors I'll have to fix tomorrow.
#3D #3Dart #substancepainter #texturing
Still working on the barrel texture. Today I added a decal from the school on the top. Tried to make it look like it's branded into the wood 🤔
I also found some errors I'll have to fix tomorrow.
#3D #3Dart #substancepainter #texturing
Not sure how realistic the rust turned out. In the second picture, you can see the material I made without rust (left) next to the premade one I used before (right).
#3d #3dart #texturing #substancepainter #3dmodel
Not sure how realistic the rust turned out. In the second picture, you can see the material I made without rust (left) next to the premade one I used before (right).
#3d #3dart #texturing #substancepainter #3dmodel
I created the wood texture on the left and compared it to the pre-made one I used before. I like it.
What do you think?
#3d #3dart #3dmodel #texturing #substancepainter
I created the wood texture on the left and compared it to the pre-made one I used before. I like it.
What do you think?
#3d #3dart #3dmodel #texturing #substancepainter
All previous steps repeated on a simple crate model: Creating the high and low poly meshes and baking the details on the low poly (and a little test with pre-made materials).
#3d #3dart #3dmodeling #3dmodel #maya #substancepainter #lowpoly
All previous steps repeated on a simple crate model: Creating the high and low poly meshes and baking the details on the low poly (and a little test with pre-made materials).
#3d #3dart #3dmodeling #3dmodel #maya #substancepainter #lowpoly
Low poly mesh created today (2k tris as opposed to 200k high poly) and details baked onto it.
The materials are just a test with the default ones in Substance 3D Painter.
#3dart #3dmodeling #maya #substancepainter #texturing #lowpoly
Low poly mesh created today (2k tris as opposed to 200k high poly) and details baked onto it.
The materials are just a test with the default ones in Substance 3D Painter.
#3dart #3dmodeling #maya #substancepainter #texturing #lowpoly
Today I did the high poly, with color ID for baking onto the low poly.
I would go for some more details if I had more time but as a beginner I'm working more slowly and just trying to absorb all the information and learn the software.
#3dart #3dmodeling
Today I did the high poly, with color ID for baking onto the low poly.
I would go for some more details if I had more time but as a beginner I'm working more slowly and just trying to absorb all the information and learn the software.
#3dart #3dmodeling
For the high poly, the staves (planks) and hoops are created in a straight line to then be bent into a circular form.
Software: Autodesk #Maya 2026
#3dart #3dmodeling
For the high poly, the staves (planks) and hoops are created in a straight line to then be bent into a circular form.
Software: Autodesk #Maya 2026
#3dart #3dmodeling
Everything is modeled by me, but textures are downloaded from freePBR.
#Mayaworks
Everything is modeled by me, but textures are downloaded from freePBR.
#Mayaworks