Mykyta Mark
mykytamark.bsky.social
Mykyta Mark
@mykytamark.bsky.social
Indie developer. Someday in the future.
Making potions is easy. But what if everything around you is alive?

Still easy. But fun 🧙‍♂️

#gamedev #unity #minijam
February 17, 2025 at 8:21 AM
Added more objects. Since EVERYTHING can be brought to live I need to make 3 models for each item.

Also I am trying to make every item with its own move animation so they all can be unique.

Now you can pickup items and throw them into the kettle!

#gamedev #minijam
February 15, 2025 at 9:27 PM
Wizard got a cold.
But he took the wrong potion so now he keep sneezing, but... with magic... So everything he sneezed on becomes alive.

But things gets worse. If he sneezed on the thing that is already alive. It will become evil.

Does it make any sense?

#gamedev #untiy #minijam
February 14, 2025 at 9:45 PM
Then just import it in Unity (I guess any other engine should work the same) and you can just control it though the skinned mesh component.

You also have access to this property in the code. So you can connect it to any in-game logic, like I did with pickup system.

#unity
February 8, 2025 at 12:27 PM
You start by making it in Blender.

It's the same mesh but you can set 2 or more states for it by just moving it's vertices around.

And just export it as a regular fbx.

#blender
February 8, 2025 at 12:27 PM
A lot of people (none) asked how does the bag feature works?

Every time you put something inside - it expands and the character starts to move slower.

I am not scaling it in a regular way. I change its shape. Making it more round and stretched.

This cool feature called Blend Shapes.

#gamedev
February 8, 2025 at 12:27 PM
And just like that after 3 days of work we submitted a game for a game jam 🦊🫳🪙

Me: Assets and Code.
Friend: Level Design and Sounds (Made with his mouth 😮🎙️).

"A game of the year!" - Someone could say.

Well... I can't say for sure. But yes.

#gamedev #blender #unity
February 7, 2025 at 3:18 PM