They have deformations and spikes.
So I need 3 models for each item. Not alive, alive and evil.
They have deformations and spikes.
So I need 3 models for each item. Not alive, alive and evil.
You also have access to this property in the code. So you can connect it to any in-game logic, like I did with pickup system.
#unity
You also have access to this property in the code. So you can connect it to any in-game logic, like I did with pickup system.
#unity
It's the same mesh but you can set 2 or more states for it by just moving it's vertices around.
And just export it as a regular fbx.
#blender
It's the same mesh but you can set 2 or more states for it by just moving it's vertices around.
And just export it as a regular fbx.
#blender