musaqh.bsky.social
@musaqh.bsky.social
Reposted
Just so it happens that I released a Remastered mod for Deus Ex Human Revolution the day the DX remaster was announced
I added HDR rendering+output, improved SDR, fixed 4k and Ultrawide support, + fixed graphics issues

HDR images and DL tinyurl.com/3wh847sf

We just went reddit tinyurl.com/49m9uuwf
September 25, 2025 at 3:18 AM
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@dark1x.bsky.social @dachsjaeger.bsky.social please call this out, it can't keep happening. This is like the 5th Unreal game this year that shipped without grading in HDR.

Let's do a DF video with Luma and RenoDX and bring some light to developers that are clearly struggling with this new tech.
September 24, 2025 at 3:22 AM
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The state of HDR in the game industry right now is catastrophic.
Silent Hill F, AAA game, shipped w/out color grading in HDR, on top of the raised blacks that come with all UE HDR games

It doesn't look as it's supposed to in HDR, atmospehre is completely gone, devs either didn't know or care for it
September 24, 2025 at 3:14 AM
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And honestly I don't know which one is worse 😢.
SDR will eventually die, and players with either be forced to play on old tech, or play a version with broken mood.

I have easily applicable code to use SDR LUTs in the HDR grading path for Unreal, so if you need help with that, give me a call!
September 24, 2025 at 3:19 AM
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This is due to what we call "sRGB mismatch".
In SDR 90% of games encode colors with the sRGB formula, instead of using gamma 2.2, which is the formula that ~all displays use to decode. This causes a contrast boost near black in SDR that ends up missing in HDR, causing raised shadow in comparison.
May 14, 2025 at 1:48 PM