Joaquín
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moswig.bsky.social
Joaquín
@moswig.bsky.social
Game crafter.

Published games: https://linktr.ee/moswig
Working on the next Jaku ANIMAL DOPAMINE UPDATE! This happens when you find a happy box.
What do you think? - SOUND ON -

Jaku Free, out now on @itchio

#indiegame #gamedev
April 22, 2025 at 4:21 PM
Jaku’s demo is out now!
Use poles to track down happiness boxes
Playable in ANY language.

Grab it here:
toriigames.itch.io/jaku

#indiegame #indiedev
April 8, 2025 at 3:41 PM
Not a single word appears in Jaku’s menu or anywhere in the game, making Jaku suitable for ALL languages.

#gamedev #indiegame
April 1, 2025 at 6:33 PM
Hace poco más de un mes empecé a desarrollar este pequeño concepto. Estoy muuuuy cerca de lanzar una demo!
March 20, 2025 at 7:02 PM
Testing a small UI to keep track of how many materials we have left!

#screenshotsaturday #indiegames #gamedev
November 23, 2024 at 9:42 PM
They grow up so fast. 🥹

#indiegames #gamedev
November 22, 2024 at 2:09 PM
AI now has the ability to destroy any obstacle in its path to reach the player.

#gamedev #indiegame
November 21, 2024 at 7:33 PM
Setting up AI Pathfinding in real time, within a procedural environment with constant changes is... something.

#gamedev #indiegame
November 20, 2024 at 3:27 PM
Terminando de construir mi casita para pasar la noche. Modesta pero elegante.
Parece que el sistema se empieza a ajustar a lo que buscaba.

#gamedev #indiegame
November 19, 2024 at 12:12 AM
Still deciding whether to make movement tile based or free. I'm not fully convinced by this style (similar to Pokémon Red/Blue), but it does make building easier and emphasizes the idea of tiles as individual elements.

#gamedev #indiegame
November 13, 2024 at 11:42 PM
Developing the logic for this auto adjusting tile based construction system has officially fried my brain 😅, but I think it was worth it!

#indiegame #screenshotsaturday #gamedev
November 9, 2024 at 4:49 PM