moralrecordings
@moralrecordings.bsky.social
Reverse engineering is good and also for everyone · Macromedia Director team at ScummVM · Non-binary · They/them
https://moral.net.au
https://twitch.tv/moralrecordings
https://moral.net.au
https://twitch.tv/moralrecordings
I have a feeling I know the answer, but does this address the monkey situation in any way
October 14, 2025 at 1:55 AM
I have a feeling I know the answer, but does this address the monkey situation in any way
This has been a good reminder to rewatch Micallef Tonight (pictured) and Newstopia
October 13, 2025 at 4:19 AM
This has been a good reminder to rewatch Micallef Tonight (pictured) and Newstopia
Doing my bit for international relations
October 13, 2025 at 4:01 AM
Doing my bit for international relations
Yep, the only file that is changed is the EXE file so you can do just that
September 20, 2025 at 1:32 AM
Yep, the only file that is changed is the EXE file so you can do just that
There's a similar technique you can do for the Adlib card, which involves making a channel output a sine wave, manually timing when the wave hits a peak, modding something so the card freezes the channel output, then using the channel volume control as a makeshift DAC.
September 16, 2025 at 12:22 AM
There's a similar technique you can do for the Adlib card, which involves making a channel output a sine wave, manually timing when the wave hits a peak, modding something so the card freezes the channel output, then using the channel volume control as a makeshift DAC.
I recreated this technique for my DOS adventure game engine. Normally the PC speaker is driven by a square wave generator running at a fixed frequency. RealSound makes the CPU send a single-shot impulse 16000 times a second, producing gritty 6-bit sample playback.
github.com/moralrecordi...
github.com/moralrecordi...
github.com
September 16, 2025 at 12:17 AM
I recreated this technique for my DOS adventure game engine. Normally the PC speaker is driven by a square wave generator running at a fixed frequency. RealSound makes the CPU send a single-shot impulse 16000 times a second, producing gritty 6-bit sample playback.
github.com/moralrecordi...
github.com/moralrecordi...
Also Australia is still feeling the impact of him strengthening ties with the US. The much-vaunted Free Trade Agreement is an example of this; we can no longer set local quotas for Australian music/film/TV on platforms operated by US companies, resulting in further atrophy of our media sector.
September 11, 2025 at 4:20 AM
Also Australia is still feeling the impact of him strengthening ties with the US. The much-vaunted Free Trade Agreement is an example of this; we can no longer set local quotas for Australian music/film/TV on platforms operated by US companies, resulting in further atrophy of our media sector.
In terms of pure longevity, it's hard to look past his racist policies towards refugees, peaking with his handling of the Tampa affair and establishing offshore concentration camps. The rot has successfully hollowed out both major parties, and other Western governments are copying our cruelty.
September 11, 2025 at 4:14 AM
In terms of pure longevity, it's hard to look past his racist policies towards refugees, peaking with his handling of the Tampa affair and establishing offshore concentration camps. The rot has successfully hollowed out both major parties, and other Western governments are copying our cruelty.
Happy to answer any questions you may have, I released the source code to Maura & Ash if you want to see how it works github.com/moralrecordi...
GitHub - moralrecordings/mauraash: The damn ship broke again. Better go fix it!
The damn ship broke again. Better go fix it! Contribute to moralrecordings/mauraash development by creating an account on GitHub.
github.com
September 9, 2025 at 2:50 AM
Happy to answer any questions you may have, I released the source code to Maura & Ash if you want to see how it works github.com/moralrecordi...
Thanks for the plug! It's exciting to see all these new people playing my silly space game
September 7, 2025 at 2:56 PM
Thanks for the plug! It's exciting to see all these new people playing my silly space game