Moon Flame Games
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moonflamegames.bsky.social
Moon Flame Games
@moonflamegames.bsky.social
Game Developer
Working on "Desert Flower" and "Hexavale".
Idyllic viking themed landscape -

You can create your own in Hexavale.

store.steampowered.com/app/3872220/...

#indiegames #indiedev #cozygames #puzzle #strategy #steam
November 12, 2025 at 5:35 AM
Special Tiles
I started implementing Special Tiles. They can be placed everywhere (within the same world) and can be counted as kind of "cheat-tiles".
They are limited, so you need to choose wisely when you get and use them.

#indiedev #indiegames #cozygames #Hexavale
November 9, 2025 at 9:59 AM
Pitching #Hexavale for you #PitchYaGame:
In this cozy strategy puzzle game, you connect tiles to create two unique landscapes at the same time. Grow your population and shift the world in the direction you desire, while solving quests and using events to your advantage.

#indiedev #indiegames
November 8, 2025 at 5:39 AM
During a great convention last weekend, I got amazing feedback to lift "Hexavale" to the next level.
-> added a population counter
-> added half tiles (without deco-meshes by now)

The half tiles took a bit to make them work with the rest of the system.
#indiedev #gamedev #hexavale #cozygames
October 29, 2025 at 8:04 PM
After a few stressful weeks due to moving, language classes and work, I could work a bit more on Hexavale again.

Today I tested the loading of bigger save files again and every time I do this, I think it's satisfying to watch.

More updates coming soon!
#Hexavale #indiedev #cozygames #strategy
September 10, 2025 at 12:17 PM
Thank you for the previous feedback to my trailer / sneak peek trailer.
I added some texts to add a bit "what are you doing"-flair.
It's not the best yet, but enough for the current state of the game and to "just have something".

Thank you #gamedev and #indiedevs ! 🎉💙
August 10, 2025 at 8:10 AM
Help please 🥺

I have a first rough trailer, that should show some gameplay - and I am not good in making trailers. But for a first glimpse, I think this works?

Should I add text-blend ins that explain stuff?

#indiedev #gamedev #screenshotsaturday
August 10, 2025 at 4:44 AM
Build beautiful landscapes and match the tiles together.
I am still preparing the steam page. So much time spending on a simple page... 😱
But Hexavale will have its page soon! 🎉

#screenshotsaturday #indiegames #indiedev
August 1, 2025 at 10:12 AM
Slowly preparing the steam page and creating short gifs.

And with all the heat here I prefer the winter-world.

#gamedev #indiedev #cozygames
July 27, 2025 at 4:23 PM
In this game session I tried to focus on both worlds at the same time.
This is the result of~ 1 hour of game play.

#indiedev #indiegames #cozy #strategy #puzzle
July 23, 2025 at 1:53 PM
Improving visuals:

- added some effects for the worlds: snow and birds.
- decided to go with a flat color for the sky (color can be changed in the settings)
- some more HUD improvements

#indiedev #cozygames #relaxing
July 22, 2025 at 3:27 PM
With the art style, it does not go well. The tiles are not easy to tell apart from each other (not all). So I am still working on the overall visual direction.

But:
Difficulty sliders exist! for excluding complicated tiles. Or just get rid of a type completely.
#indiedev #indiegames #unreal
June 12, 2025 at 8:39 AM