Lucie Dewagnier (Monetai)
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monetai.bsky.social
Lucie Dewagnier (Monetai)
@monetai.bsky.social
She/Her🏳️‍⚧️

Co-founder of @fallingleavesfr.bsky.social <3

Ex Game Director and Lead Programmer at Evil Empire Studio - The Rogue Prince of Persia


I love bunnies and making games!
Sur ma petite Gameboy pocket rouge que je rangeais dans une boite métallique fermée à clef. Et donc j’ai perdu la clef un grand nombre de fois ;p
November 7, 2025 at 1:00 PM
You understood the shape you were drawing very well! Rocks at the bottom could use the small/medium/large rule to be a bit more interesting, but the overall is reaally good and the idea is really nice!
October 29, 2025 at 3:44 PM
Damn didn't saw this one! It's awesome!
October 29, 2025 at 3:43 PM
Oupsie, heureusement il y a l’intégration
October 25, 2025 at 6:39 PM
I'll implement an ECS somewhere in cursor quest you'll see nothing comin
October 20, 2025 at 9:00 PM
The two wolves in each gamedev’s heart 😂
October 16, 2025 at 8:44 AM
3 hours later,I have finally finished the exercice,I have a version using "Array Of Struct" running at 75fps, and an improved "Struct Of Array" running a 140 fps. We will go from the first to the second during the lesson. Now I need to find a way to introduce ECS smoothly.. but it'll be for tomorrow
October 14, 2025 at 11:28 PM
The big issue it that the simulation is now way too complicated, it's not a good exercice anymore... back to the drawing board =p
I think I will go the cellular automata's way instead of using SPH.
October 14, 2025 at 7:47 PM
I see, I understand better the issue I had.
I'll retry with that in mind!
October 12, 2025 at 9:47 AM
I'm also doing a fake OS game, with godot it's sooo easy. Yours is really moody, I need to take notes =p
October 12, 2025 at 8:42 AM
Fake OS for the win 💪
October 12, 2025 at 8:35 AM
Damn the graphics are sooo cute! Really like what you're doing here <3
October 12, 2025 at 8:33 AM
.... maybe add a charge system of something like that to encourage player to move.
Outside of that I impressed, it's really really good! With better global progression it have Shotgun King potential for me!
October 12, 2025 at 8:15 AM
Ok, it awesome! I can't wait to have the sugar version!
If I may give you some feedbacks, the rythm can become a little dull, it lack some choice outside of combat for me, a risk/reward thingy. I didn't understood at all the drain system. A powerfull strategy is to stay in place....
October 12, 2025 at 8:13 AM
Ho totally my kind of game!
October 11, 2025 at 8:45 PM
Now about the physical vs virtual memory =p
October 11, 2025 at 11:55 AM