Lucie Dewagnier (Monetai)
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monetai.bsky.social
Lucie Dewagnier (Monetai)
@monetai.bsky.social
She/Her🏳️‍⚧️

Co-founder of @fallingleavesfr.bsky.social <3

Ex Game Director and Lead Programmer at Evil Empire Studio - The Rogue Prince of Persia


I love bunnies and making games!
I'm now at @spelkollektivet.com and it's a very motivating place, so I got back on my small game with my small engine <3
I have now a full gameplay loop! It's just lacking sound now!
#gamedev #indiegame #gameengine
November 12, 2025 at 9:15 PM
Sur ma petite Gameboy pocket rouge que je rangeais dans une boite métallique fermée à clef. Et donc j’ai perdu la clef un grand nombre de fois ;p
November 7, 2025 at 1:00 PM
Today I lost my oldest friend. Schnafi, my baby rabbit. 13 years together, she helped me go throught so much I’ll miss her deeply.
November 6, 2025 at 9:06 PM
Let's finish the second day of the advanced programming lesson I give this week. I'm soooo late.
I'm as excited about it as I'm afraid, anyway I want it to be done so I can get back my evening and rework on my engine!
And yes I reallly like ECS, what gives?
October 19, 2025 at 5:57 PM
3 hours later,I have finally finished the exercice,I have a version using "Array Of Struct" running at 75fps, and an improved "Struct Of Array" running a 140 fps. We will go from the first to the second during the lesson. Now I need to find a way to introduce ECS smoothly.. but it'll be for tomorrow
October 14, 2025 at 11:28 PM
Working on the second day of my advanced programming lesson for the only public game school in france (ENJMIN ftw \o/)
I'm doing a cool practical exercice where the students would have to use the CPU cache to optimize a fluid simulation. But I'm having too much fun with the simulation 😂
October 14, 2025 at 7:44 PM
Now about the physical vs virtual memory =p
October 11, 2025 at 11:55 AM
I'm working on a lesson about advanced programming for the only public and free video game master degree in France. (so proud of the ENJMIN)
And I do the only thing I can do to keep an audience interested, I'm doing bad jokes =p

#gamedev
October 11, 2025 at 9:30 AM
Love her sooooo much! Even if she keep licking my nose everynight to get attention. <3
#cat
October 8, 2025 at 6:51 PM
Still late for #inktober but I’ll continue !
Today is still water again, it came up better than yesterday!
October 6, 2025 at 11:57 AM
First time doing still water.. Still a long way to go ;p
#inktober
October 5, 2025 at 10:57 AM
I’m a little late for the #inktober.. but this isn’t a reason to not give it all with each drawing!
I put everything I understood about perspective in this one !!
October 5, 2025 at 10:03 AM
OK, I'll stop ranting about rent and cost of living and get back on the game =p
Now let's add the scoring system and show it on the left! The main issue with that is that I'll need to implement font scaling to do what I want, and I don't want to ='(
#gamedev #indiedev
October 3, 2025 at 8:31 PM
#inktober number 2!!
I really like spiders so it was really fun to draw one !
October 3, 2025 at 8:27 AM
Let’s do the #inktober!
Still learning to draw so don’t expect beautifull things ;p
It’s one of my objective with @fallingleavesfr.bsky.social. Using our project to train skills I don’t have, drawing is on top of that pile !
October 2, 2025 at 8:35 AM
Pic of the Criminou
October 1, 2025 at 6:57 AM
Ok, days were a bit packed lately so I didn't had the time to work on my little game + engine. But since my cat woke me up at 6 in the morning I had the time to complete the game loop!
Now I have to add a lot of visual polish and then I'll work on FMOD integration !
#gamedev #gameengine #indiedev
October 1, 2025 at 6:53 AM
Ok, the splash screen and the main menu are ready!! What's missing in my game now? 🤔
DAMN I FORGOT THE GAME! I didn't worked on the game itself, oopsie =p
Let do this next! Objective, doing something simple an keep time aside to add FMOD support to the engine!
#gamedev #gameengine #FallingBlockJam
September 20, 2025 at 9:02 PM
Engine ready for real this time! Had to implement an error catching system, it's not perfect but I can see where I fuck up in lua.
So now let's #FallingBlockJam!!
I began by making a screen system with fancy transition because.. why not \_(ツ)_/. Everything is placeholder
#FallingBlockJam #GameDev
September 18, 2025 at 7:48 PM
#gamedev #gameengine
Me: MY ENGINE IS READY!!! Let's make a game for #FallingBlockJam !!
My engine:
September 17, 2025 at 7:26 PM
how to avoid working on something you don't like? Work on text outline!!
September 15, 2025 at 7:58 PM
Ok, I did a first pass on the input system, but I'm pretty sure I did shit and it will not work on an other system than mine. I'm really bad at this =p
But hey, always learning !!
#gamedev #gameengine
September 15, 2025 at 4:37 PM
Not a lot of visual changes tonight, but I optimised and refactored several things, I have now a solid framerate for the "classic tunnel" on bigger resolution!
The issue is that I now have to work on the input system.. and I don't want to ='(

#gamedev #gameengine
September 14, 2025 at 9:27 PM
Yesterday I wanted to implement a procedural dithering inspired by @curseofremy.bsky.social 's work but I was to tired. So I did it first thing after waking up! Didn't even got my coffee yet!
#gamedev #gameengine
September 14, 2025 at 8:39 AM
Ok,slowly getting somewhere! I introduced more shapes, rotation, sprite loading, sprite conversion to the indexed palette the engine is using (the pico8 one for now), sprite rotation, sprite scaling. Now, I need to rework the input handling and then switch to cpp for the script!
#gamedev #gameengine
September 13, 2025 at 10:56 PM