Pete Davison
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moegamer.net
Pete Davison
@moegamer.net
Manuals and digital stuff @evercade.co.uk.
Ex-GamePro, USgamer, Rice Digital.
Words on games: https://moegamer.net
Daily ramblings: https://imnotdoctorwho.moegamer.net
Videos: https://youtube.com/@ThisIsPete

I have played Atari today.
@retrocollective.co.uk has something along those lines in the wonderful museum at The Cave. This whole room is set up to look like an old "computer shop", and you can even scan the barcodes on the packaging to play the games on a CRT-connected MiSTer in a display pod.
November 10, 2025 at 4:26 PM
November 6, 2025 at 11:41 AM
No real surprises here for me!

Actually, there is one. I'm surprised I stuck out New Leaf for that long. It was my one attempt to try and "get" Animal Crossing, and I... didn't.
November 5, 2025 at 4:34 PM
it is 2025, and using grids and snapping in Microsoft Visio is now a "Premium Feature" on top of your existing 365 subscription
November 4, 2025 at 10:47 AM
also this says it all really, doesn't it

EAT YOUR SLOP, DOGS, EAT IT
October 28, 2025 at 5:04 PM
something something PS2 games good
October 26, 2025 at 9:14 PM
And here is the bot struggling with the prompt "yes please" in response to a question.

Truly the fucking future
October 26, 2025 at 11:12 AM
Then there's "asking the bot about something you read the other day", a function already very adequately covered by a browser's history page with a search function, a feature that has been present pretty much since browsers existed.
October 26, 2025 at 11:12 AM
The first example given is getting the bot to "show you trending stories" or "show stories filtered by interest". THIS IS SOMETHING ANY WEBSITE CAN DO BY ITSELF
October 26, 2025 at 11:12 AM
This is the headline, though. Potential for what? Catastrophic mistakes and privacy violations?
October 26, 2025 at 11:12 AM
The real pros feature a protagonist who not only has the initials "DS", but also references the platform's control scheme!
October 24, 2025 at 7:41 PM
Leaving aside the tepid reception Bloodlines 2 has seemingly had so far, this shit always makes me question why anyone buys games like this at launch.

That said, I've played a fair bunch of half-arsed "story DLC" that didn't need to exist in the past, so maybe the base game really is all you need.
October 22, 2025 at 12:56 PM
Baffling, particularly when there was some decent (if very "2000") art for the European release!
October 20, 2025 at 9:57 PM
very normal behaviour in the replies! very healthy attitude!
October 19, 2025 at 5:18 PM
some personal favourites from recent blog illustrations

follow my stupid daily blog for more stupid: imnotdoctorwho.moegamer.net
October 17, 2025 at 10:46 PM
devs apparently don't like hiring artists either
October 16, 2025 at 7:31 PM
Daytona should have taken some cues from Super Monaco GP, clearly.
October 12, 2025 at 6:18 PM
I love this game -- I remembered really enjoying it back in the day and this playthrough is reminding me exactly why. It's an interesting and oft-forgotten part of PS1 RPG history -- and it has some great '90s anime FMVs throughout, too.
October 11, 2025 at 12:32 PM
This was a really interesting sequence that felt very much in keeping with previous Quintet games. In order to prove himself, protagonist Eon must answer several philosophical questions by passing through the appropriate doors. The room beyond the door reflects his answer in some way. (More in Alt)
October 11, 2025 at 12:32 PM
Probably the most interesting thing about the game is its real-time, one-on-one combat system. It places a strong emphasis on blocking and countering, and feels a lot like a very early version of what we see in Souls games and their numerous imitators today, albeit without stamina management.
October 11, 2025 at 12:32 PM
The game does use anime-style portraits in some dialogue sequences, but it's oddly inconsistent in how it uses them. Some extremely minor characters get them, but there are times when the lead characters don't display a portrait at all.
October 11, 2025 at 12:32 PM
Its top-down perspective may look a little odd given how 3D games evolved from thereon, but it makes sense for the way the game works -- and it also distracts from the fact that none of the character models have any face textures.
October 11, 2025 at 12:32 PM
The Granstream Saga, if you're unfamiliar, is a PS1 RPG from Shade, a company made up of former Quintet folks. In many respects The Granstream Saga is a follow-up to Quintet's "Heaven and Earth" games on SNES, though it swaps pixel art for relatively early 3D.
October 11, 2025 at 12:32 PM
try again, GOG
October 7, 2025 at 4:41 PM
September 6, 2025 at 7:30 PM