mjp
mjp123.bsky.social
mjp
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.

https://therealmjp.github.io/
It's never not fun watching a volumetric path tracer converge
November 10, 2025 at 1:30 AM
It would be nice if the Vulkan DB had something like this, which is awesome for seeing which features a GPU family supports: d3d12infodb.boolka.dev/FeatureTable...
September 13, 2025 at 7:47 PM
Yeah the Vulkan hw database is a bit tough to use for the purposes of knowing what your target hardware supports as a baseline. You can filter your the last year of reports though which changes the stats. Looks like on Windows the reports without support are mostly old AMD:
September 13, 2025 at 7:45 PM
This article popped up in my Apple News feed, and I did a double-take when I saw the head render. My skin/SSS people will know what I’m talking about. 😄
September 1, 2025 at 12:14 AM
Some fun with shader-based debug drawing: here I'm drawing an arrow for each path taken in the path tracer, starting with the pixel under the mouse cursor.
August 31, 2025 at 11:10 PM
Pretty great sign spotted yesterday at a No Kings protest
June 15, 2025 at 8:07 PM
Lately I find my thoughts drifting to this graph for no particular reason
April 6, 2025 at 4:06 AM
March 27, 2025 at 5:20 PM
Here they come
March 9, 2025 at 6:15 PM
Added a DX12 test project for my SH.hlsli library to make sure that it actually works. Good news: it does!
March 1, 2025 at 12:21 AM
If this is not a vehicular combat spinoff then I will be deeply disappointed

image.api.playstation.com/cdn/UP9000/C...
February 16, 2025 at 9:22 PM
I will have this ready for you when you need it i.imgflip.com/2mhjis.jpg
January 25, 2025 at 6:51 PM
Balatro be like
January 18, 2025 at 10:59 PM
Better, cleaner photo
January 7, 2025 at 6:44 PM
New toys…I mean important tools.
January 7, 2025 at 6:08 AM
So I guess online ads are just fully transitioning to AI slop now, which sounds about right. It looks like something out of a waking nightmare.
December 27, 2024 at 4:45 PM
Honestly there’s just so many things I could put at the top of this meme
December 24, 2024 at 6:33 PM
I made this the other day, and sadly I was once again correct
December 13, 2024 at 9:08 PM
November 25, 2024 at 8:52 PM
I feel the need to shout out this awesome D3D12 feature table that a few people from the DirectX discord put together: d3d12infodb.boolka.dev/FeatureTable...
November 18, 2024 at 2:23 AM
November 15, 2024 at 7:25 PM
November 15, 2024 at 7:24 PM
November 15, 2024 at 7:23 PM
November 15, 2024 at 7:22 PM
November 15, 2024 at 7:21 PM