Andy | microCosmik games
@microcosmik.bsky.social
indie game dev
This is better.
March 24, 2025 at 4:58 PM
This is better.
Got this fun little bug.
This is what throwing looks like, right?
This is what throwing looks like, right?
March 21, 2025 at 1:55 PM
Got this fun little bug.
This is what throwing looks like, right?
This is what throwing looks like, right?
These little updates are really keeping me going!
Interact crosshair. Pretty simple, but satisfying.
Interact crosshair. Pretty simple, but satisfying.
March 13, 2025 at 6:11 AM
These little updates are really keeping me going!
Interact crosshair. Pretty simple, but satisfying.
Interact crosshair. Pretty simple, but satisfying.
Been away for a bit. It's nice to get back to programming simple interactions.
March 10, 2025 at 10:48 PM
Been away for a bit. It's nice to get back to programming simple interactions.
Found it. What do you think?
January 27, 2025 at 4:13 PM
Found it. What do you think?
This year, at my day job, I had the privilege of building out this enchanted holiday jewelry store ad 🎄
(scene layout, shot choreography, 3D modeling, editing, and VFX)
Thanks to the work from our team at Echo Tango, it turned out beautifully!
(scene layout, shot choreography, 3D modeling, editing, and VFX)
Thanks to the work from our team at Echo Tango, it turned out beautifully!
December 23, 2024 at 5:35 PM
This year, at my day job, I had the privilege of building out this enchanted holiday jewelry store ad 🎄
(scene layout, shot choreography, 3D modeling, editing, and VFX)
Thanks to the work from our team at Echo Tango, it turned out beautifully!
(scene layout, shot choreography, 3D modeling, editing, and VFX)
Thanks to the work from our team at Echo Tango, it turned out beautifully!
Quick stair demo.
This method works pretty well for quickly modeling steps.
snapping is your friend!
This method works pretty well for quickly modeling steps.
snapping is your friend!
December 4, 2024 at 3:05 PM
Quick stair demo.
This method works pretty well for quickly modeling steps.
snapping is your friend!
This method works pretty well for quickly modeling steps.
snapping is your friend!