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Still not sure if the player should decide in which slots new parts getting added cause personally I am kinda into the FIFO style. Less inputs, quicker iteration.
Still not sure if the player should decide in which slots new parts getting added cause personally I am kinda into the FIFO style. Less inputs, quicker iteration.
I was hesitant initially because of the "made for younger audience", but this is just an amazing Trek adventure and I can't wait to see where it goes.
I was hesitant initially because of the "made for younger audience", but this is just an amazing Trek adventure and I can't wait to see where it goes.
#godotengine
#godotengine
And they are.
I'm just one of them now.
It's like this layout was made for coding.
And they are.
I'm just one of them now.
It's like this layout was made for coding.
Building and modifying machines has become so much easier now and while I still want to do so much more, I would almost feel safe to release it like this to the world. But I won't yet. :)
#gamedev #godotengine
Building and modifying machines has become so much easier now and while I still want to do so much more, I would almost feel safe to release it like this to the world. But I won't yet. :)
#gamedev #godotengine
But turns out my implementation just automagically takes care of it.
But turns out my implementation just automagically takes care of it.
#godotengine #gamedev
#godotengine #gamedev
The code is still a bit jank, but I'll clean that up next week.
The code is still a bit jank, but I'll clean that up next week.
And due to the extreme flexibility of how parts can be designed and placed, this will never be possible, I'm afraid.
And due to the extreme flexibility of how parts can be designed and placed, this will never be possible, I'm afraid.
It can't be perfect due to some parts being very flexible in their use, but it tries.
#gamedev #godotengine
It can't be perfect due to some parts being very flexible in their use, but it tries.
#gamedev #godotengine
Still needs a function to determine the best joint to connect to the selected one, but at least the spawning already works.
#gamedev #godotengine
Still needs a function to determine the best joint to connect to the selected one, but at least the spawning already works.
#gamedev #godotengine
Coincidentally, that makes it affected by UI scaling which is nice.
But I'll tell everyone I drew this perfect circle myself.
Coincidentally, that makes it affected by UI scaling which is nice.
But I'll tell everyone I drew this perfect circle myself.